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Showing results for 'Vehicles'.
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Tents not saving after 1.5.8.4 hotfix?
fecesreturns replied to BobBlackadder's topic in DayZ Mod Troubleshooting
Same thing on FR4 Date/Time: 24 may 22:34 Germany Time Server: FR4 What happened: Cannot access Save tent option in quick menu. Where you were: Undisclosed location in the North What you were doing: trying to save tent. No menu comes up. Current version 1.5.8.4 Everything worked fine before hotfix. Also on another note we lost all of our gear in our vehicles and also cannot save vehicles. Not to mention can not repair and refuel said vehicles. -
Date 24 May 2012 Time 22:27 Germany time Server FR4 Bug Went to camp and cannot get save option to come up in quick selection. Went to vehicles to check out gear inside and all gear is gone. Everything worked fine last night before hotfix. Also after hotfix could not repair or refuel vehicles. For all of these bugs we went through the correct steps in completing actions.
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First post (yay for being able to use ' in my forum name.) Literally love the game to bits and i'm gonna throw out some curveballs, maybe you'll like them, maybe not! lemme know. Sleeping on disconnect: This is a quasi change to tents, which although an awesome idea to store masses of gear, is fundamentally flawed with the whole seamlessness between servers. Mainly that to use a tent (which has a 50% chance to bug i've read (please correct me)) you must remain on that same server. I say scrap it as a storage device, they're mostly used as bait for new players (sneaky bandits) and i've only seen one person utilise them properly. Introduce sleeping on disconnection, which unless you're inside or have a tent in your inventory, lowers your temperature considerably on reconnect as well as food and water as is. (Side effect is they should only take one backpack slot as a 1 man tent can be squeezed up to smaller than a thigh and can be swung off the outside of any military grade backpack.) Medical training: Could your average joe bandage a bullet wound? no, much the same reason we can't give ourselves blood bags. Would it be possible to find a use able loot that allowed you to become the master of medicine, unlocking further options. I'm talking the full kit and caboodle: morphine, antidotes, blood bags, bandages and epi pens. (Anyone can take painkillers.) Your basic player should start off with the ability to tourniquet wounds, stemming the blood loss until he can be bandaged by a trained player or train himself to self bandage, (naturally this would have to be tweaked until balance/fairness was found but starting with 2 blood loss per 5s until bandaged would give the survivor a mission.) (Maybe this training manual could be found in those empty medical tents outside balota.) Decrepit: Currently your injuries amount to being completely drunk with bird flu or dead. Limping? Broken arms (disabling double handed weapons?) What's our limits here Rocket? Vehicles: Where are the vehicles!!! There should be vehicles in varying states of disrepair. (Yes, I know you can find them and repair them.) but they should be much more common, I should be able to walk into cherno and find 2/3 cars with like about a tablespoon of petrol and in such bad repair that if it gets sneezed on it could explode. Then there's repairing them which could also be a learned skill, especially when it comes to fixing the engine. It'd be so sweet to have a 1/1000 chance of finding a full working blackhawk with a 10km range. Change the spawn backpack from coyote to the smallest option: Self explanatory. Diazepam: Hospital loot for snipers, stops screens shaking and steadies aim (think metal gear solid.) Could lead to a dependency and cold turkey. Tazers/Stun Darts/Zip cords: Maybe I wanna put a survivor out without killing him? maybe I want to tie his hands together and make him walk into electro. Or possibly I just want to tazer him, tie him up, chuck a flare on his body and fire an enfield in the center of solinichiy. The player could see perfectly but would have no control of his character for ~nth amount of time (balance.) The zip cords would break after ~nth amount of time (balance.) aswell. Mental well being: After so long in the wilderness by yourself your character should slowly lose his mind, ranging from mumbling to himself to outright lunatic screams for no reason. Cure? interaction with humanity, being helped or helping others. (This would have to take at least 50 days to come into affect to keep sole players happy.) So, give me your tears! bad, good, wut?, this game can only get better. Hope you like my mental meandering. Cheers
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More vehicles would make them less special :P and allthough less cover doesn't bother you since you have a car, think of what it does to the infected? it'd be shit easy to pick them off when they're on a big field running after your car. Would indeed fit poorly with DayZ
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A possible way to have vehicles carry over that isn't mental
Sminky posted a topic in DayZ Mod Suggestions
Of coarse all items placed can't carry over servers due it clutter and general madness it would create. But what if once you had completed a vechile it could be 'summond' as in spawnd on you at a push of a button only once per log in. Once its destroyed it's gone Anyone contributing parts would have this ability but only can be used per contribuitor per server. Not very realistic i know but if you've slaved over a vechile you want to keep it, and for many (myself included), fixing a heli and flying the fek out of there is the end game. -
End game objectives would be a bad idéa. Also don't like the idéa of objectives forcing people to use teamwork. Make teamwork required by the amount of z's, not some kind of reward for being able to stack 4 people togther and walking to a location. Better to incase the objective area with z's, then doing it alone would be almost impossible. In regards of objectives, the random notes/radio calls and stuff, pointing to a loot rich area, and possible even to working, or semi working vehicles, would be awesome. Something like notes, that only the person reading it gets the objective, also less rewarding maybe. And radio objectives that people in a set radius hear, to make some competing objectives, but with better rewards, teamwork would have the obvious benefit of more people. Being alone makes you travel faster, but you also pack very low firepower if you end up having to fight for the loot. Ignoring the objective could also be a good way not to get wacked
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A long, logical approach to the "Bandit Problem"
JudgeX replied to JudgeX's topic in DayZ Mod General Discussion
Why do you need words? The mod has elements of cooperation. Bandaging others, sharing tents and fires, working to gather parts for vehicles and multiple seats... so on and so forth... I didn't say that the people who want to enjoy that unmolested are doing anything better or correct... I was stating that some people have that desire, while others have the desire to... well... molest... and that's fine, too... Like I said, my only complaint is the exploitation of the respawn mechanic and how easy it is to wield against people who are working hard at cooperation. Making that 20% harder wouldn't ruin the game. -
What the fuck? Where's the persistence?
orbital replied to D3lit3's topic in DayZ Mod General Discussion
Vehicles, tents, wirefence and sandbags are saved - by the specific server. Sharing that across servers would clutter up the world in a matter of hours, so no thanks. 5-10 servers? I don't think your in touch with the exploding amount of interest this MOD has and the fact that ARMA doesn't t run very well with more than 50-100 players on each server. And take a deep breath before posting next time. -
What the fuck? Where's the persistence?
i wub pugs replied to D3lit3's topic in DayZ Mod General Discussion
You need to play on the same server. If everyone was placing wire and it was persistent then it would be literally everywhere. Instead of bitching, why don't you tell us how you would implement vehicles and buildings across servers and try to think about the pitfalls before you post those suggestions. -
The way the vehicles save is weird. I found a GAZ sedan a couple of nights ago, and drove it from the NE airfield to Novy Sober. The server crashed and me and the car started where I found it when I got back into the server.
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Action stucked with you - Can't do other actions
DJKhaled replied to Celani10's topic in DayZ Mod Troubleshooting
I have no option to fuel or repair any vehicles, just to save them -
This is why some servers don't have vehicles
normandy replied to anthony_henson2003@yahoo.com's topic in Mod Servers & Private Hives
Good to hear you are working on this. Now i have something to look forward to ! Can't wait until they are back. vehicles are my obsession in Dayz i couldn't live without em. Thanx for informing us -
Great ideas here BoneZ. I would like to add an idea for the cans and bottles. Maybe there will be a purpose for them? If melee weapons or classes were introduced, one I think of is a blacksmith. For example you find 20 cans and a few empty bottles. You could go to a factory and smelt the steel and glass to create melee weapons, molotov cocktails, tools, or parts for vehicles.
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you already can build your own camps tents/barbed wire/sandbags/tank traps/vehicles
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Most vehicles can be found towards the North of the map and usually need repairing first!
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Action stucked with you - Can't do other actions
draevos@gmail.com replied to Celani10's topic in DayZ Mod Troubleshooting
I've experienced this too, on several servers with vehicles since 1.5.8.4. I was able to repair a vehicle before the patch. For the same vehicle now the only option is to save it. -
This is why some servers don't have vehicles
Ander (DayZ) replied to anthony_henson2003@yahoo.com's topic in Mod Servers & Private Hives
Hi guys. Just letting you know that we havent forgotten about this. I'm a sore thorn in rockets side atm on this matter and will try to get him to put aside some development time for a fix :) Some info, after a few playtests of mine: - Vehicles that are "destroyed" (crashing,zombie dmg etc) will despawn and not spawn back in afterwards to the original location. This will probably be fixed later . So for now, if you're careful about your vehicle don't destroy it :) - Repair options seem to be semi-broken with the new inventory system. A fix for this will hopefully be in a bit later. No ETA yet. - Choppers inventory saving is a bit shoddy sometimes while in the air but seems to work "most of the time". Will do more playtests to see if I can reproduce this (checking DB entries of inventory and active vehicle). -
THE Night is TOO DAMN DARK Thread. Others will be deleted etc.
Pocket4s replied to Slamz's topic in DayZ Mod General Discussion
Too many bored server admins spawning NVGs for themselves and all their friends' date=' then going to night servers to pray on new players. Besides, "thriving with activity" is a bit of a stretch. Most night servers are between 10/50 and 25/50 while the daytime servers are virtually always packed to the point of needing to spam refresh in order to get into the game. That's telling. I'm guessing they're reading them and considering them carefully. That's the whole point to an Alpha. I don't think the darkness level has been altered from the original ARMA engine - a game in which players are usually traveling in vehicles or have no scarcity of NVGs. It's entirely possible they are open to this discussion. Assuming they are sitting there "laughing at us" is presumptious. -
Hey Great work on the last few updates Rocket I'm wondering when the vehicles are gunnabe added in again , i'm running out of ideas on what to do . . . And oh me and heli's ......... <3
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'Save Old Camping Tent' action not being removed
Docfoolio replied to mad rabbit (DayZ)'s topic in DayZ Mod Troubleshooting
There are several topics that have been posted about this bug already, it doesn't only effect tents, it does it with barb wire, sand bags, vehicles, and probably a few others. ATM a friend and I are slightly unhappy (although the game is in alpha so cant really complain) but we have a car missing only 2 tires fueled and ready to go but we cant finish it because of this bug. I sincerely hope that someone who isnt experiencing this bug doesn't stroll along and finish the car we've worked so hard to complete. We can only hope for a quick hotfix :D -
Hey folks, Been playing on your servers quite a lot lately as i can't stand the game aids on regular servers. Can you confirm that there are vehicles on all 4 of your servers? In my time on server 2 i haven't seen a single one.
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Vehicles are from my experience unstable and buggy as sh*t. Every time I finally find a vehicle its gone after the next server restart/crash/shutdown/whatever and never appears back again.
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The definitive VEHICLE SPAWNS thread
tiri replied to MR DELICIOUS's topic in DayZ Mod General Discussion
Really, it's a very good idea. But since vehicles don't respawn, and they almost always are moved by players, it's near impossible to get a vehicle using this list. Anyway, a BAF Offroad spawns at Dubrovka at the crossroad next to a fence. Also, a Hatchback spawns at the North West of Tulga. -
This is why some servers don't have vehicles
EmotionalFartBlender replied to anthony_henson2003@yahoo.com's topic in Mod Servers & Private Hives
So i guess we just have to wait and see when the issues with cars are fixed. I really hope its soon, as im running out of objectives. A car or two would be sweet. One for storage in a very secure location and one for fun. While we wait, does anyone know a website that has a list of servers that have the cars activated (i know new ones dont spawn)? I have spent two days looking for a server (Europe) with vehicles, but no luck. I have seen vehicles twice before, but i had no idea they dont appear on every server and did not take note on what servers they were. This game is SweeT. Havent played this much since Tomb Raider 2 came out and thats some time ago. Actually, i must have played more of this in two weeks than i did play TR2 in total. My very first post, EFB -
Remove chopper radar
omega_skellington@hotmail.com replied to skurcey's topic in DayZ Mod Suggestions
When were vehicles removed??