In reality, the accuracy of a rifle is dependent on three things:
While I agree with you, you're are missing the fourth and really the most important rifle accuracy item. And, In my eyes it should be semi-easy for the devs to work with. Ammunition.
In reality, you take your average scoped .308 rifle. Buy a box of 168gn (grain) rounds. You have to zero your rifle with that ammunition to whatever distance you want to shoot. If you pickup another 168gn round from another manufacturer, the rifle in most cases will not be zero'ed correctly. Even if you have rounds where the bullet itself (in our case 168gn) are identical but from different manufacturers they shoot differently. Lest we forget the actual projectile itself, you have many different types (hollowpoints, flat nose, spitzer, full metal jacket, total metal jacket, lead flat nose, etc,etc) each shoot differently; and would have a different point of impact if the rifle is not re-zeroed after a brand or type change.
For such a system, my guess is that the devs could simply brand the ammunition you pickup, to whatever their liking and with each brand, have each with different velocity/drop values. Lower weighted / slower projectiles are more affected by wind and would have a higher bullet drop, where higher weight / high velocity are less affected.
Next I think you overlook the quality of the weapon issue some. If you are talking about a firearm built in any recent amount of time, you will find that the accuracy (real life) is fairly outstanding (for this statement I am removing the shooter himself from the equation). Modern machining of barrels especially is very, very good. So unless this is your grandfathers old original Lee Enfield, the quality would be great. And a side note, and single body shot from a Lee Enfield should be an instant death; it’s a very large round.. .303 basically the same round as a .308, that a lot of snipers use in real life.
I am not trying to criticize you; I am trying to offer other suggestions to help out. It would probably be easier for the devs to change the ammo than to add wind drift, etc to the game. As if they change the ballistics for CheapO DMR vs Milsurplus DMR they would shoot very much differently.
40 Suggestions to Improve Realism and Immersion
in DayZ Mod Suggestions
Posted · Edited by Kolten
While I agree with you, you're are missing the fourth and really the most important rifle accuracy item. And, In my eyes it should be semi-easy for the devs to work with. Ammunition.
In reality, you take your average scoped .308 rifle. Buy a box of 168gn (grain) rounds. You have to zero your rifle with that ammunition to whatever distance you want to shoot. If you pickup another 168gn round from another manufacturer, the rifle in most cases will not be zero'ed correctly. Even if you have rounds where the bullet itself (in our case 168gn) are identical but from different manufacturers they shoot differently. Lest we forget the actual projectile itself, you have many different types (hollowpoints, flat nose, spitzer, full metal jacket, total metal jacket, lead flat nose, etc,etc) each shoot differently; and would have a different point of impact if the rifle is not re-zeroed after a brand or type change.
For such a system, my guess is that the devs could simply brand the ammunition you pickup, to whatever their liking and with each brand, have each with different velocity/drop values. Lower weighted / slower projectiles are more affected by wind and would have a higher bullet drop, where higher weight / high velocity are less affected.
Next I think you overlook the quality of the weapon issue some. If you are talking about a firearm built in any recent amount of time, you will find that the accuracy (real life) is fairly outstanding (for this statement I am removing the shooter himself from the equation). Modern machining of barrels especially is very, very good. So unless this is your grandfathers old original Lee Enfield, the quality would be great. And a side note, and single body shot from a Lee Enfield should be an instant death; it’s a very large round.. .303 basically the same round as a .308, that a lot of snipers use in real life.
I am not trying to criticize you; I am trying to offer other suggestions to help out. It would probably be easier for the devs to change the ammo than to add wind drift, etc to the game. As if they change the ballistics for CheapO DMR vs Milsurplus DMR they would shoot very much differently.