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Lexi (DayZ)

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Posts posted by Lexi (DayZ)


  1. This and the use of hacks will really hurt this mod.

    Unfortunately' date=' some players will do [b']anything to achieve the primary goal of the game: to survive.

    Abusing a game mechanic is a problem that cannot be solved by banning people, some savvy coding needs to be put in place to stop ALT+F4ing from being a viable option, beyond the exiting system.


  2. Please abuse/fanboy below so I can feast on your delicious tears...

    My eyes do not leak.

    Also:

    Good. The bandit skin was advantageous versus the survivor skin in terms of camouflage and thus lead to the incentivisation of becoming one. Now players will focus on the actions of the player in their sights, rather than their appearance alone (as they should have been doing before).

    Or they could just shoot them regardless.


  3. It IS a good idea, but, for the reasons TOCMasterK stated, becomes redundant due to the fact most players keep the consumables in their backpacks, to take only what they need to eat/drink. Thus I imagine implementing such a feature would be on the bottom of the priorities. Though it would be a nice bit 'o polish.


  4. You respawn close to the coast. Did you log in to find yourself on the beach? Or are you fed up with all the spawns being on the coast? As CopperBarron said, the coastal spawn areas is part of the game design. Heading North is supposed to be a challenge, an unforgiving and unfair one.


  5. When being stealthy whilst amongst zombies, both at night and day (especially night) one of the greatest things a player will be sensitive to is sound. Listening for both friend and foe amongst the ambiance. Players know that when zombies make that all-too-familiar shriek, the horde, or at least one or two zombies are en route. My suggestion, is that, as well as the currently existing 'idle' sounds for zombies, some more are added, perhaps louder ones, that may cause the player to question: "Did the zombie just spot me?". Though I agree that the sound of a zombie chasing a player should be unquestionably that, louder idle sounds might help to make the player uneasy, especially around larger groups.

    Right now it seems that the zombies scream only when confronted with a player, but I feel that some randomness to toy with the players fear could work well. Another idea I had was to improve the zombies interaction with the environment, instead of only standing limp all the time, perhaps a zombie might bang rhythmically on the side of a hangar; suddenly causing the players to be fuelled with fear and the quieter sounds now muffled by the drumming of the zombie, that might suddenly stop. Leaving players to wonder why.

    Oh, and some slight variance in the voices of the zombies wouldn't go amiss, it's rather off-putting when a bunch of zombies start to scream in unison, pitch-perfect as though they were ex members of the local barbershop quartet.


  6. I saw a girl on DayZ once

    Did our resident otolaryngologist find her scalp to be of high quality?

    Also: Adding female character models should be low on the priority list, as it is a purely cosmetic addition (though admittedly a sought-after bit of polish) and not central to core gameplay, serving to improve immersion.


  7. I'm only in favour of brightening the night time experience provided there is, as Oktyabr suggested, more fog. I enjoy the atmosphere of the dark night, the reliance on other senses besides sight, the paranoia, the fear. Most of the time it is light enough to see fairly well during the night. There is a point during the night where it does get a little too dark to see but I feel that's what chemlights and flares were MADE for.


  8. To OP: There are currently two skins: Bandit and Survivor, the former granted to the user after lowering your humanity to below a certain level.

    Contribution to topic: I too would enjoy a larger amount of customisation for the purpose of identification, though I worry on how it would be implemented within the ARMA2 engine. I'm not sure how uniforms would work though, especially with consideration to the existing mechanic of Survivor/Bandit.


  9. But yeah' date=' I really am starting to hate the "get gunz" dynamic now. Well, not hate, but just become disenchanted with it. One can do pretty well with just a CZ, Winchester, or Enfield. Certainly as well as someone with an AK or M4. It's just a status thing I guess.

    [/quote']

    The looting system does need tweaking, certainly. There needs to be a larger incentive for people to stay as survivors, to actually trust people rather than firing at them. As right now, playing as a bandit is the only way of surviving when confronted with a player. As more often than not, a "survivor" is just a wolf in sheep's clothing.

    But yes, the Winchester is certainly an effective mid-range / zombie killing gun and the CZ is definitely the beginner PKing gun of choice.

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