New mechanics were announced a long time ago. What have we got so far? Refreshed weapons and items from old versions of the game. We keep getting guns. What for? Where there is an improvement in mechanics, where there is a deepening of survival. Dayz is now a slower call of duty. Only pvp, nothing more. You are adding individual clothes that add nothing to the game. You are still counting only on modders and they are the ones who saved this game from death. Since adding building, you have added virtually no new construction. Still the same fences and gates. You still have to count on modders....
Maybe focus on mechanics in bases? Deepen survival in this game, which was its main goal. Eat less, force players to grow vegetables, hunt, fish. All people do is shoot themselves because everything is easy. You haven't done anything sensible in this game to make it as enjoyable as versions 0.39-0.45
Experimental Update 1.24 (Change Log)
in PC Experimental Updates
Posted · Edited by pablitomk1
New mechanics were announced a long time ago. What have we got so far? Refreshed weapons and items from old versions of the game. We keep getting guns. What for? Where there is an improvement in mechanics, where there is a deepening of survival. Dayz is now a slower call of duty. Only pvp, nothing more. You are adding individual clothes that add nothing to the game. You are still counting only on modders and they are the ones who saved this game from death. Since adding building, you have added virtually no new construction. Still the same fences and gates. You still have to count on modders....
Maybe focus on mechanics in bases? Deepen survival in this game, which was its main goal. Eat less, force players to grow vegetables, hunt, fish. All people do is shoot themselves because everything is easy. You haven't done anything sensible in this game to make it as enjoyable as versions 0.39-0.45