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Everything posted by tandwan
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Again, game is fine. You have more then enough content available to play and enjoy the game as it stands. You keep talking about hit detection in other posts, i've not experienced hit detection issues once. What damage system are you talking about? There is no damage problem. As I carefully explained to you in another of your threads, nobody in this thread location can read / fix your plethora of game breaking issues that you are experiencing. Maybe, just maybe, put in a bug report about it? I mean I told you that in the other thread and yet you're still whining about it without doing anything. The only problem my server has found has been floating Ada's and we found a way to fix that, so.. I mean I don't know what you expect here.
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I'm sorry, maybe I was not clear enough for you. Let me try again : THE OP IS WRONG, IF YOU ARE HAVING PERSISTENCE ISSUES THEN IT IS YOUR SERVER, NOT THE GAME CAUSING IT. MY SERVER HAS BEEN RUNNING FOR A WEEK NOW WITH MULTIPLE INTERUPTS DUE TO ME BRINGING IT DOWN TO CHANGE THE TYPES.XML. WE HAVE NOT LOST ONE TENT, ONE BARREL, ONE VEHICLE. NOTHING IS MAGICALLY DISAPPEARING OFF THE SERVER DUE TO PERSISTENCE, THEREFORE, IT MUST BE ON YOUR SERVER THAT THIS IS A PROBLEM. TRY A DIFFERENT ONE. Not sure if that is going to be clear, so if you need further explanation feel free to express your lack of understanding. Dunno, we're running a community server on Fragnet so... maybe it's the fact we have a different hive?
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DEVS?when there are diseases examble of eating meat raw?
tandwan replied to kopo79's topic in General Discussion
They reply, in the bug area haha. They don't read this clown fiesta of a forum. -
Game is fine, quit or bug report it. Nobody on the General forums can fix your issues.
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DEVS?when there are diseases examble of eating meat raw?
tandwan replied to kopo79's topic in General Discussion
Can this get moved to the troubleshoot forums or locked? Devs don't reply on the general forums. -
We don't care. If you don't like the game, leave, we don't care. You people pissed and moaned about the game being in alpha for 5 years, so they pushed it out. The game is not a train wreck because of the devs.. (well it kinda is) but because assholes like some of you want stuff now, now, now. Now you GOT it released and it's a nightmare and still, you piss and moan about it in thread after thread. Seriously, just go, we don't need every other f@$%ing thread stating the obvious. The game has issues, there are more of your crybaby threads here then there are bug reports, so stop bring part of the problem and give the devs some slack. Post about the positive and stfu about the negative.
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Ok? He missed the first round? If it's hipfire, hipfire is super inaccurate. Twitch has shit FPS sometimes, I stream 60 fps and it comes out as 30 or less due to just how twitch is. Again been running 58-60 FPS since they fixed. Not sure what you want people to say, it ain't the game.
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Borderlands - Organic roleplay. Community server I made changed to, hosted by Fragnet. We have not built walls yet but I've had zero complaints about vanishing stuff since launch other then weapon flashlights.
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Yeah I edited my post, OP is wrong, persistence is fine.
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Your persistence is screwed because your server is crashing for whatever the f#$@ing reason. The persistence works fine. My servers been running since 1.0 and we've had tents since then. None have disappeared, none have gone away, no items have poofed. It's either your host or your server, or server admin dickering with stuff he has no business dickering with or all the above. The only persistence issues I've found are weapon flashlights on my server vanish once you log out on the AK. Other then that it's good.
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I'm running on my community server and I have 58-60 FPS steadily, no issues. For that matter after the initial frame issues my server and the players there (which is hosted by Fragnet) are having no frame issues whatsoever that's not caused by PC issues. Not sure what to tell you.
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Meh. It will get released when it's ready.
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Asking for friend.
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I want to make new listings for Kevlar black on my served so they spawn in the world. I've changed this file already to get smersh vest to spawn with no issues. However if I add completely new spawns to the file will it force others to modify or download the file too?
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NVG are in the game files, I have them turned on on my served. They don't work at all but look very snazzy.
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100% correct. Persistence issues are caused by improper shutdown and hiccups between shutdowns. Don't build close to a restart and ask your admin to save persistence on the regular.
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Nevermind, op is wrong. Persistence is fine. I was wrong.
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If you enable it in the files, then the vest works. Mines works... kinda. It's wierd, you can add stuff to the bag and then attach it to the vest. I mean it does what it is supposed to but the placing of the bag is wierd, it's very high on the back instead of low down. You can however use the vest, bag and a backpack so except for placement issues works fine.
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AK night vision scope in the game .... !!! 0_o
tandwan replied to kataro's topic in General Discussion
Found about 4 different assault rifles on my home server at NWAF. They're much more rare now it seems if you haven't modded your server to hell and back. -
They didn't say it was holding it well, it's just in there secure enough to move around.
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Is there any way to find out what is currently spawning in this build other then digging through PBO's? We're specifically looking for Smersh Vests, are they in this build or not? We've found the backpack attachments is why we're asking.
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Is it just me or does clothing ruin really fast?
tandwan replied to Mr Jizz's topic in General Discussion
I haven't had any issues. I mean i'm sure if you get mauled by several zombies, yeah it's gonna get torn up. I get hit from time to time and mine stays in pretty good shape. -
Guess when helicopters will be in
tandwan replied to MaxwellHouse69420's topic in General Discussion
Yeah because Dean the machine was running things back then, right? How did that all work out? I think this current crew has done more then he ever did for this game. -
Mine just get stuck in doors, trees, bushes, pretty much anything. Truth be told, I do not see any change at all from the zombies we had before to the zombies we have now other then the bleed effect coming when struck.
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As we feared, 1.0 is buggy w/ zombies stuck in ground, glitchy, and problematic
tandwan replied to redmantab's topic in General Discussion
Weyland, your topics are locked because you've been screaming that "The sky is falling, this game is doomed, oh woe is humanity for having to put up with this" Don't act like the scorned wife, they get sick of reading the exact same thing posted a different way every time you start a thread. Be real, stop insulting and pissing with the forum mods and maybe, just maybe, they will let you make big boy threads.