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amadieus

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Posts posted by amadieus


  1. 4 hours ago, Kyiara said:

    I'm afraid this is more of a manpower issue. It would require a lot of time and there are a bit more important things to focus on. But leaving this link here, just in case.:) 

    Now I understand there are some more pressing matters, such as fixing and improving the AI. I do want to say immersion is one of the most important things for DayZ. So re-doing certain objects/buildings dating from 2013 is really welcome. I mean, there are some objects like the book shelf, those single beds or entire buildings like the Chernarus supermarket that really really need some attention.

    Does not even have to be each patch or something. But if from time-to-time some stuff gets a makeover, it would really help to make DayZ prettier and thus more immersive. 

    Especially since DayZ is in it for the long haul, considering you are still looking into expanding the team 😉

    • Like 1

  2. 21 hours ago, Derleth said:

    Also, yet another assault rifle? Please... The game is saturated with military weaponry as is, it really doesn't need any more, especially considering there is still a bunch of civilian weapons from legacy missing. Where's the Red9, Rak, pistol grip shotgun and the Trumpet? Where's the bow? Where's the leather crafting and dyeing? Speed loaders? Bipod? I just wish the legacy stuff still missing had a little more priority. But hey, at least there is chainmail...

    I completely agree. There are so many military weapons already,  which is not bad, but at this moment it is just adding stuff without really enhancing the gameplay. Adding more weapons in the low to mid tier actually improves the gameplay due to a lack of weapons. Right now there is still only one submachine gun and shotgun to be found in police stations/guard houses, so adding the Rak and pistol grip shotgun would really create a much needed variety. 

     

    On 1/15/2024 at 12:37 PM, Kyiara said:

    Updated book shelves with the winning entries of our #DayZBook contest

    I really like this. However, are there any much needed plans to revamp some of the low quality textures of furniture (or other stuff)? The book shelf itself looks way uglier than they the newly added books.

    • Beans 1

  3. 4 minutes ago, Derleth said:

    Zeds don't even kill you - if you get swarmed they'll knock you out and walk out. I have a mod making them knock down doors (you can slow them down by locking the door) and it is way more fun than otherwise. It's a stress factor connected to the zeds that is desperately needed - because as easy to cheese as they are now, they are very un-fun without the feature.

    Yes you are right, sometimes my brain goes back to how they used to be. Nonetheless, still frustrating when you can't do much about it. Especially considering, at least in my experience, that a good portion of the hordes that chased me did not happen because of me being reckless. Most of the time, it is just a chain reaction of infected screaming and pulling in more. I like the random nature of DayZ, so also having multiple infected jumping at me out of nowhere is exciting and cool. But if there are only single door entries in my near vicinity I am just set up for a good beating. That's why I am just saying, I am fine with the feature but give us the tools to react to it. Like blocking the door or perhaps make it a possibility to hide in another room. :) 

    6 minutes ago, DayZWarrior1932 said:

    If you played Long Dark on Interloper you would see that DayZ PvE is ridiculously easy despite all the infected.

    I can imagine that. I haven't played the Long Dark, but I did enjoy Green Hell.


  4. 17 minutes ago, DayZWarrior1932 said:

    Hordes are so easy to get away from you just run in circles lmao...

    Play The Long Dark on Interloper then you'll find out what hard survival is.

    No you can't. Go in offline mode, pull a few infected and run around a building. Go zig zag around various objects etc. You won't lose them, and that with 80% stamina. Most geared players have 50% or even less during actual gameplay. 

    Thanks, but I don't see the connection with the Long Dark on this topic.

    • Beans 1

  5. 5 minutes ago, DayZWarrior1932 said:

    Don't be a wuss. Infected are extremely easy to deal with and locking them in garages is a cheap escape. If they just add a bit of delay before they kick open the door that gives you plenty of time to get out of their range unless you go in a house with one door only which is your fault for trapping yourself.

    No, it is about keeping the game fun. There are quite some houses / buildings with just one entry/exit. So you run into the wrong house out of mistake and then just dead? Like I said, I ain't against but some extra tools to combat this are welcome.


  6. Just adding my opinion on DayZ for 2023 here. First I want to touch upon the things mentioned in the blog.

    - update cycle

    I have to say it is pretty vague what is meant with more dynamic updates and to expand the focus when it comes to the DayZ game, brand and team. It sounds positive, but I would like some more clarification on this during the stream on Thursday the 16th of February. 🙂

    - More cosmetics

    I am pretty pleased with this one and also because it was mentioned that we would receive cosmetics that fit the theme. I found the masks from 1.20 to be pretty meh. They are fun for some giggles but they remain gimmick items. I rather see more usual clothing that I would actually pick up when I traverse the world of DayZ. New civilian clothing or mid-tier clothing.

    - NWAF rework

    Pretty neutral about this one honestly. On one side I think it is a somewhat waste of resources as NWAF was reworked with the 0.63 update already and looks good as it is right now. I can imagine that gameplay wise there are things to make it more streamlined. However, there so many others parts of the Chernarus that could make use of some touch ups and makeover. The streets of big cities feel very empty. Some goes for some towns. Industrial areas, such as the one of Cherno still consist of low poly building with blank interiors. Various docks around the coast feel empty. And so on... These things should be improved upon if Chernarus ever wants to be on par with the quality of Livonia. 

    - Infected

    Very happy with this one. Infected are one of the biggest parts of DayZ and also one of the most lacking. The only concern I have is what will be done with the infected. In my opinion, the focus should be on improving them as they are right now. Meaning, better animations that are much smoother and not as janky. Fix the issues as standing on roofs, standing inside your body, better pathfinding etc. Getting these things right is the most important. Regarding new features, it would be fun to have hordes walking around the map. Infected being able to smash in doors is something I am neutral about. Right now it is great way to escape when you find yourself chased by a ton of infected. When they are able to open doors, you are basically dead whenever you pull a too big group. And I had chain reactions of infected getting pulled to me due to their screams, so it is pretty easy to get a bunch on top of you. This would make PVE too rough. So, if they will be able to open doors, it is important to find a balance and perhaps give players some new tools to escape. Perhaps give us an action to block doors? Basically a continuous action that you can do for how long you want to. You do this till the infected calm down and go back to wander mode. Of course you are more vunerable for other survivors that could peek through a window.

    Just to conclude, please focus on improving them first instead of using resources on adding new features.

    Now below I will mention some stuff I hope to see in 2023 or perhaps beyond.

    - Visuals

    Immersion is important for games such as DayZ and one way to improve is by improving the visuals. DayZ still looks good but in some places it is lacking. Now I am aware that some things aren't possible due to the limits of RV engine on which the map is based on. However, some stuff could be done:

    • Improve texture quality of various objects around the world. Example, the cooking furnace in houses, the old beds, some other furniture.
    • Improve cloud quality. I heard it was mentioned that volumetric clouds were considered for 2023. Please do! This will really improve the visuals
    • Improve the old industrial buildings on Chernarus with higher textures and adding more objects to these buildings
    • Replace the bus wreck model

    - Wildlife variation

    It has been a while since the bear was introduced. I think it will be fitting to add one or two animals to the world again. The rabbit, fox or pheasant would be fine additions (they were mentioned back in 2017).

    - Weapons

    I understand that there are a lot of weapons in DayZ right now and thus that resources are being shifted. For the few weapons that you still want to add, I would ask to add more variation to the police departments per weapons. Such as the pistol grip shotgun and the PM-rak 73. Bows/crossbows would also be a perfect addition.

    - Ragdoll effects

    I know this request is not an easy one to implement. It however, would make the game much more immersive. I know it works pretty well with Arma Reforger. Now I know a regular DayZ server has a lot more happening than Arma Reforger, but perhaps with time the performance impact becomes much more minimal as Enfusion is still high in development. Please consider 🙂

    - Some small stuff

    • Longer unconscious state. I think the shortest is around 15 seconds? Minimum should be 45 seconds and longer unconscious should be close to two minutes. 
    • I feel that the infected bleeding happens sometimes a bit too often
    • Some more car wrecks on roads would make the world feel more alive
    • Melee attacks with shovel look likes the character is just using his fists
    • Birds flying around. Would it make more immersive. I can remember it was on the 2017 list.
    • Add more graffiti, like from the contest, to the game. I really adds to atmosphere and makes the world feel alive

    Thanks and if I think of more I will add to this.


  7. 2 hours ago, Riddick_2K said:

    And anyway ... just wanting to discuss ... the Gloks are also for the civilian market and are much cheaper to buy from a local administration. Hummers (that type of Hummers) are military only, expensive, and only the US government could supply them to other armies. In a world pandemic situation I do NOT think anyone would have ever done it, they would have had the "material possibility" of providing many military vehicles overseas to help a small foreign and unknown country ... IF someone from the government was still alive!

    The reason US equipment is there is due to the incidents that happened in Arma 2

    • Beans 1

  8. 35 minutes ago, Roddis said:

    I hope this was times ago. 

    I cant believe they developed a new (amazing, seeing some images) brand new engine half Dayz has ported upon, with this blatant bug inside that is a known bug since what...forever!!!

    Well yeah this bug probably belongs to the not so amazing and old engine that makes up the other half of DayZ. Same problem is with interior lighting being waay to bright, we probably just have to deal with it


  9. 20 hours ago, nemorus said:

    All these things could be done in a week or so, especially when the staff is on payroll. How many people actually work on this title? Ah, sure, you don't bother yourself with responding to some randoms.

    Lol this patch in a week... This, and considering your other posts, show you have no idea about game development 

    • Thanks 1
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  10. 16 hours ago, DefectiveWater said:

    Still not the full potential of the new engine.

    For starters, DayZ doesn't have screen space reflections. Lakes look so bland, and when it's raining the road looks like it's dry, no shine to it.
    Enfusion seems to be capable of it though.

    7_w.png

    Would be hella nice if DayZ had lakes like that.

    EDIT: Also IDK if the new engine is capable of Temporary AA methods, but they would certainly come in handy for some. Maybe even AMD's FSR?

    Would love to play DayZ on the new engine.Think about the new lightning effects and textures...

    Hope they would start development on DayZ 2 soon, as seeing this potential makes it difficult to get back into the DayZ we have now. But probably will be years off, after a new Arma

    • Like 1

  11. 1 hour ago, Pavlos Ge said:

    Does this mean rabbits are spawning in the world now ?

    They don't. Which is a shame, since the last animal that was added was the bear back in 2019. Also because they are supposed to still add multiple animals 


  12. I think the static zones are great features that give players more to do with new challenges and rewards. 

    Dynamic ones also impact the gameplay in a interesting way. There is no better loot, but it stops one from looting an area, giving new challenges for players. However I do see the implications with bases in towns... Perhaps reduce the the amount of Dynamic zones in towns


  13. On 6/23/2021 at 7:51 AM, ImpulZ said:

    modified by the caliber the player got hit with." So to clarify, it's not always 7 seconds, it can be longer depending on what knocked you out. This change is a follow-up to our changes in 1.12 that resulted in more players falling uncon during combat. I highly recommend to try it on Experimental yourselves.

    Thanks for the reply. I like the difference between the caliber that a player gets hit with. But I still think that 7 seconds is too short. Even when it is just a low caliber round. At least make it 20 or so.


  14. Some good points in here. I agree with almost all of them.  Not a fan of point 4 and 5 though. If grenades explode while wearing them on the vest, nobody would wear them there anymore. And I like how police cars function as the heli crash site right now. What BI should do is make the MP5 only spawn on police cars, like it was back at 0.62.  Makes the car wrecks more interesting.


  15. Write down the code for your lock, otherwise you will have to start guessing it to get out or into your base when you forget it.

    For materials I think the following links would help you the most:

    https://wobo.tools/asmondians-dayz-infographics.php?ID=141&category=crafting#titleselect

    https://wobo.tools/asmondians-dayz-infographics.php?ID=159&category=charts#titleselect

    https://wobo.tools/asmondians-dayz-infographics.php?ID=160&category=charts#titleselect

     

    Out of curiosity, what server are you on? Always open for getting to know some more proper servers.

     


  16. On 3/18/2021 at 8:41 PM, Criosdan said:

    I get the impression, BI is jealous how popular these mods are. These mods made possible what BI promised for year and haven't managed to work. 

    Kinda ridiculous, but oke. There literally just a few mods that actually do add things that BI ''promised''. Most mods just add more stuff, which obviously is not a bad thing. But this victim blaming and nonsense how modders do what developers can't just starts to become very old


  17. 3 hours ago, McWendy said:

    That was a Nice feature, down side of that was that after waiting those 20 minutes the game still could decide your death. 

    I dont want to stare at a black screen for that time and then still see the dreaded; you are dead, message. Especially when my mates are heart massaging and epi-penning for the life of it. 

    Guess that is part of the excitement. Will I make it or not? Once I killed a guy with a shotty, but he had hit me hard from up close with a rifle. I heard infected screaming, so I went inside asap and bandaged my bleeding wound. Before I fell uncon I could still close the door so I would remain safe of the infected. Guess I was uncon for around 15 minutes.

    20 minutes might be a bit too long though. I would already be happy if they would make it max 10 min. But when someone is massaging your heart, use an epi-pen or defibrillator it should never take 10 minutes. It should go much and much faster then. Right now resuscitation is pretty much useless as you are uncon for just 30 seconds. So I think that a prolonged uncon state is a win-win for the game.

    • Like 2
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  18. 9 minutes ago, Derleth said:

    And uncon duration should vary depending on situation. I'm looking forward to whatever comes.

    I miss it that you could be uncon for like 10-20 minutes back in 0.62. Had some good memories from that time.

    • Like 4

  19. 12 hours ago, Tonyeh said:

    Ummm....well, I don't know if I can explain it any simpler.

    I spose that, yes, the outcome is the same. But the journey to that outcome is radically different, where one (getting shot, falling off a high building) is a result of playing the game and the other (switching the server off) is getting buggered no matter what you do, if you know what I mean.

    Fair enough. Guess this is a mindset thing or something, as for me personally I don't mind losing my character with a wipe. But yeah every 3-4 months is too much.

    • Like 1

  20. 4 minutes ago, Derleth said:

    Well I get that, one is part the game and the other is an arbitrary reset of everything that you cannot avoid no matter what you do. I just doesn't bother me that much personally and even though I can understand where the frustration comes from, I have a hard time understanding why anyone would ragequit over it.

    Well I get the frustration when building bases. It takes some good effort to build one and to just see it get removed after a couple of months feels wrong. But I honestly can't fathom why anyone would be bothered to lose a geared character. I mean, I sometimes even kill my character on purpose to get a fresh start as a good fun part of the game is looting and feeling that progression that you make with your character. And I know that the idea of the game is to survive as long as possible, but let's be honest. Unless you hide in a forest non-stop you will get killed eventually. So I really do not see this as a good argument on why not to have these wipes. I mean, so instead of a server wipe a player's character will be shot to death two days later.

    However, it is not that I agree with the choice of the devs. Personally I would just wipe it once a year, in January or February. Gives the players a nice fresh reset but also makes sure you can build something up during the year as well. 3-4 months is just too short when you build a nice sizeable base. Nonetheless, just like you I just do not get these ragequits...

    • Like 1
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