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wype

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Posts posted by wype


  1. 17 hours ago, KajMak64Bit2 said:

    for his Winter/Frozen map Namalsk which i would kinda recommend putting up as a DLC for 5 euros... that's gonna make like ridiculous amount of money... yea this is bad and against what Sumrak wants but i think it's a great decision because that money can be used to fund DayZ development... this is only an idea...

    How about delivering stuff like helicopters, bicycles and the missing .62 features before asking for even more money?

    I would gladly pay for DLCs - but not unless the features that should have been ready for 1.0 are done...


  2. Just now, Crowdolskee said:

    Can someone explain what this part means to a console scrub:

    "We will release our animation rig in fbx format and p3d samples of male and female character body parts."

    Mod creators can use sample files to create more modded stuff.

    • Like 1

  3. 9 minutes ago, SuperOneFire said:

    where are the fucking helicopters?

    word by wordy the first thing that came to mind after reading the article.

     

    But after letting the article sink in for a moment, i have a points to talk about.

    The december article kinda raised my hope for 2020 when it said

    Quote

    With 2020 around the corner, we are finishing our new roadmap, and we will share our goals, highlight the key updates, and talk a bit about this second year of post-release support

    Sounded promising. But then...

    Quote

    So, what about 2020? The most important thing is that we are going to continue with the post-release support of DayZ in 2020.

    That is the most important thing about 2020? To mention that the support will continue... well... 
    The PC release was a little over a year ago, followed by the final console relase in may. Given the amount of basic things that are still missing or heavily bugged, i never considered that post-release support would be stopped anyway.
    At least inventory, vehicles (air vehicles in particular) and basic medical systems like broken bones should be in a working condition before the development cycle ends. That's just the bare minimum this game should offer, or does anyone see this different?

    I was kinda looking forward to see a new roadmap or at least to read about upcoming updates. But there was almost nothing to look forward to in the whole article.
    The topics "Stability" and "Bug fixing" can be summed up with "we will try to fix the most obvious problems" - that was to be expected.
    "Gameplay improvements" can simplified to slight improvements about basebuilding, diseases, cooking and vague hints about "environment exposure".

    "Modding support" is actually a nice thing to hear, i got nothing to complain about this section of the article.

    And then finally "New content" ! *drumroll* We will get "more of the original and/or new firearms", broken bones and "new vehicle wrecks on Livonia".

    So when my friends ask me "whats gonna happen to DayZ in 2020?" i can tell em "They will try to fix stuff and add Livonia car wrecks to Chernarus. Basebuilding, diseases and cooking might get some love aswell".
    Everything else was to be expected. Fixing stuff and continuing to add stuff that was already in the game at some point (like guns and broken bones).
     

    And after writing all this, the quote i started with keeps popping up in my head again 😅

    • Thanks 1

  4. A new roadmap 2020? Really looking forward to this.

    Aside from bugfixing i am really curious what they are going to do about the following topics:

    1. Aviation

    bumblebeeAirplane01.png

    2. Two-Wheeled Vehicles (and other vehicle related issues)

    dirtbike_1.png

    bicycle_1.png

    3. Basebuilding

    We got walls, floors, gates and towers. I really wouldn't mind a wall with a simple door or window - shouldn't that be easy to convert by using the gate mechanics? (just assuming here, but kinda sounds possible, right?).

    And the tent issues have already been touched - a simple suggestion would be that "burn tent" interaction from the Arma2 DayZmod (or "destroy" with a knife for my sake). Just to resolve the path blocking issue...

    • Beans 1

  5. The reason i added the "the day dayz died" clip was to make a point against the punishment of KoS. It would mainly serve the nomadic singleplayer audience while other pvp focussed groups (aggressive solo players aswell) would not really benefit from it.

    My point had nothing to do with mods.

    And in Ruskies clip it was more about different kinds of playertypes than about having mods aswell.

    16 hours ago, The Ghost of Hoik said:

    Believe me both the vanilla mod and standalone versions have a clear and singular vision which is based around survival/realism

    This is pretty much wrong. While the standalone has lots of nomadic features, the vanilla mod didn't focus on this playstyle as much. In worst case you need 15mins to get a gun with ammo, usually with a scope, when playing the mod. And you had to loot much less than you do on standalone. The gameplay had a much faster pace. Sure - it was possible to lead a nomadic playstyle, but if you were looking for a gunfight, you found it much faster than you do on SA.

    I don't see the visions of mod and sa align too much - the nomadic survival is way more relevant on SA!


  6. Quote

    "What we need is a system that ... punishes trigger happy folk ..."

    "... but most of all, punishing killing without reason."

    Punishing KoS? wtf?

    The Humanity video has some really great ideas, i like the parts about "comfort", "entertainment" and specially the part about "nutrition". Getting a bonus for eating different types of food sounds very reasonable. The usage for vitamins sounds awesome aswell.

    But what i totally disagree with is the punishment for KoS, negative effects of addictions... kinda the whole part about mental health. It mostly serves the group of lonewolfing survivalists. Groups on the other side, who are out for PvP, would have to waste time with rather uninteresting things instead of being able to continue to fight others.  -Gews- summed it up pretty well:

    On 4.3.2018 at 5:36 AM, -Gews- said:

    I also don't want to have to balance time spent killing people with time spent strumming on a guitar. Don't wanna be playing Tamagotchi. 

    I recommend a look at this amazing youtube clip by Ruskie - specially the final part, starting at 23:33. One of the best clips i know about the current situation...

    Adding a punishment for KoS serves this "nomadic" playstyle a lot - but alienates a huge part of the people with a different playstyle. And i really think it would be healthy for the game to serve a wider audience, just like the mod did! Punishing KoS certainly won't do that!


  7. You kinda missed my whole point, i don't ask for an exact date. I am just interested in a rough expectation, in best case updated each status report.
    I stopped caring about what exactly happens when it was announced that experimental 2017 wasn't going to happen.

    I understand that fixed dates just don't work because of unpredictable issues, so i don't mind if todays expectations might be blocked by something.


  8. 36 minutes ago, Gobbokirk said:

    No dates have been given yet.

    And i suppose no date will ever be given again :)

    Though it would still be nice to know what timeframe the dev team is expecting right now. Everyone knows that release dates are worth nothing when it comes to the standalone, and i don't ask for a fixed date. But i'd be still very happy if we could get at least a rough estimation from todays point of view (with a big disclamer that this is NOT a set date and it could be months away from the actual release).

    Even if this estimation won't get close to reality, i'd rather hear something like: "right now it looks like experimental will be ready may/june 2018, but don't count on it, might even take a few more years" than "it is ready when its done".

    I just guess it won't happen because they don't wanna disappoint the remaining people, but personally i will always prefer transparency over playing it safe...

    DayZ is still my favourite game, and i am sure i will keep playing DayZ for years - but not getting any ETA is just frustrating. Way more frustrating than having a rough date that won't work out in the end...

     


  9. On 30.11.2017 at 8:19 PM, [Gen]Adzic said:

    This wait is and has been painfully long to the point I can't even get excited about the game. Honestly I would rather be a nice constructive member of the community but I feel this development process has turned me into what probably looks like a raging impatient, hater.. I really don't want to be these things nor come across that way, it's a horrible position to be in as a fan of the game.

    Yea... i kinda feel the same way about this. I loved the DayZ Mod so much, i played over 1000 hours of Standalone... but this Status Report has finally done it - i don't really care any more either.

    Just a reminder:

    • v0.59.130861 (10 Dec 2015)

    • v0.60.133516 (15 Jun 2016)

    • v0.61.136770 (19 Dec 2016)

    • v0.62.139835 (07 Jun 2017)  *yes, the forest looks much better now, but except some map changes nothing really happened here

    So in two whole years we got 3 major updates? Yes i read every single Status Report and yes i do understand the reasoning behind this development "process". But still... all i feel is disappointment and frustration.
    And honestly, by now i have grown to hate reading those Status Reports. "Soon you will be able to play the game we always intended to make", "Once Beta is out, content will be added so much faster", "Look at this juicy SR - so many new informations", "This SR is a big one, sit back and enjoy the read",  "Helicopters, Bicycles, Vehicles, Basebuilding, Electricity, Barricading, new Weapons..."  when all i kinda cared about was a rough release date for the next update or at least any good news.

    The reality is: 2,338.7 Average Players in November 2017 with a Peak Playercount of 4,822 (steamcharts.com) - that reflects just what happened with all the people i played with. My real life friends stopped playing DayZ long ago, whats left are 1-2 mates who occasionally care to play a little bit... almost everyone i know has moved on, and i guess so should i. its just so disappointing...

    • Beans 2

  10. 45 minutes ago, emuthreat said:

    So please try to be understanding if the locals occasionally complain about the obnoxious tourists throwing off the atmosphere.

    so i voiced my opinon, that everyone has the right to play this game in whatever way he likes to, and people - calling themself 'locals' - feel pissed because its not the way they like people to behave? ahahahaha :D

    a) what makes you think that your idea - of a forced upon 'friendly' (or whatever) playstyle - is any more eligible than anyone elses ?

    b) are you trying to make me the evil scapegoat for a playstyle, disapproved by you - without any evidence that i play this way - just because i openly tolerate every possible way of playing? (and before you cherrypick this line - i obviously exclude bugusing, cheating and similar actions from this)

    c) do you think the number of forum posts stands in any relation to playtime or participated experimental versions? is this an attempt to compare your virtual dick size (call it playtime, experience, whatever) ? even if you participated in more experimental builds, what difference would it make?

    d) 

    Quote

    Being lazy and cannibalistic will not make you any friends, it may in fact, make you some dedicated enemies

    what again makes someone looting a corpse a cannibal? ;D sure you know what this word means?

     

    -------------------

    to sum it up:

    everyone is free to play DayZ the way they want. there are private servers with different rule sets if you insist on a certain way of playing.
    after more than 6 month without any content update, i can understand everyone who wants to try this experimental build for whatever reasons they might have. even if its just for pvp in a new environment.
    further: i never said that i would kill every fresh spawn or other players on sight without any reason - i just don't see a problem if people do!

    if you got a problem with this, i really don't give a flying shit because whatever you demand changes nothing anyway ;D


  11. Just now, IMT said:

    So basically you are saying that you approve killing helpless people in real life too then?

    are computer games real life for you? like your example of killing fresh spawns is comparable to raping children earlier?

    also - i never even said that i do kill everyone on sight myself, i said i got no problem with it. i generally don't condemn any playstyle - you're the ones having problems with different minded people.


  12. Just now, IMT said:

    No you did not. The discussion started about killing fresh spawns. Now we're talking about KoS, which is a completely different topic. As I already said, I don't mind KoS but I do wish there was less of it and more interaction because nowadays everyone seems to KoS. This is fine by me but don't get salty if your playstyle gets your ass handed to you. I'll definitely adapt if everyone just KoS and I know that most encounters it will be me looting the corpse.

    killing freshspawns or people on sight, whatever. the point is - i feel like everyone should play the way he wants, the way it is the most fun for them - and you wanna force a certain playstyle on people


  13. 7 minutes ago, ☣BioHaze☣ said:

    You decide I'm butt hurt, when?

    I think you are mistaking passion and cogent discourse for something else.

    Once again ascribing your own meaning to my statements to somehow make yourself feel like you're "winning"....a discussion. :/

    You should go get your next ego boost on an oblivious new spawn. You'll feel better.

    your point: KoS = childish
    my point: everyone should play the way they want


    if you got your idea about how dayz is meant to be played, fine, do whatever you want. just accept others to do it their way aswell - even if it means killing on sight.

    since there is no 'right' way to play this game, than the way that is most fun for yourself, i kinda won this argument a long time ago anyway ;)


  14. Just now, ☣BioHaze☣ said:

    Your reading comprehension is massively lacking and you seem to ascribe your own meaning to my statements so they'll for into your assumptions.

    If 5 fucking years of stupid, ignorant, boring, flaming, CoD babies, doesn't make you salty, nothing will.

    Also, you're way out of your depth in this conversation with me. I've likely been sharpening this blade since before you knew DayZ existed.

     

    dude, we disagree on killing on sight and you just keep on acting butthurt about it xD
    that is all there is to it. and it's starting to get boring. same goes for IMT.

    both of you think you're 'better' at a game because you think your point of view is 'better' than ours, though there is no way you can possibly know.

    and once more: dogs that bark don't bite ;)


  15. 12 minutes ago, ☣BioHaze☣ said:

    Just don't expect a warm reception from the truly emersed RP crowd

    2 minutes ago, ☣BioHaze☣ said:

    We're not an RP crowd (experimental regulars) were an extremely diverse crowd from medics to murderers

    You'll likely burn out on the forum or the game or this patch and we'll forget you ever existed.

    lol, just as salty as cute <3


  16. 3 minutes ago, ☣BioHaze☣ said:

    Try not to assume too much here.

    Most of what you describe has nothing to do with how I feel about the game and I know doesn't apply to my friends views on KoS.

    I can accept KoS as part of the game and always have. I merely encourage people to use the whole sand box and not just be a griefing child 100% of the time.

    and you think you can 'encourage' people by insulting em? xD

    on the one hand you say you accept any playstyle and on the other one you insult everyone not thinking like you?


  17. Just now, ☣BioHaze☣ said:

    I never said you shouldn't be a murderous CoD piece if that's how you want to play.

    Just don't expect a warm reception from the truly emersed RP crowd who want a diverse authentic survival experience and not the 8,000th gunfight which is a repetitive and least creative way to approach this sandbox.

    Keep passing the grief potato and I'll keep telling you you're boring. ;)

    Just read JBURNS post.

    And i could not care less about whatyou and your rp crowd thinks about this...


  18. 9 minutes ago, IMT said:

    Because you are trying to justify killing fresh spawns. If you have a fully decked out assault rifle and you shoot people who look like they don't pose a threat, it only tells me one thing. It tells me that those people generally suck at the game and out their frustration by killing helpless people and believe they are 1337. Then at some point they are going to run into someone like me, going to get absolutely destroyed, shit on and end up on the coast with salt in their mouth. After that they just continue killing helpless people and feeling 1337. And there you have it, a vicious circle of someone who believe he's awesome but who is actually pathetic.

    And I fully agree, everyone should play as they want, it's a sandbox after all. But just like real life, there are unwritten rules and codes. Or are you going to defend pedophiles as well? It's maybe an extreme example but it's the same thing. I won't be awake at night from someone who shot me on sight, I don't give a fuck if I die. Not saying they're wrong but with most people I play with, it is the KoS people who end up pressing the respawn button, not us. :)

    Also, I think it's not really realistic if you shoot on everything that has an heartbeat and is human. But to be honest, I'm derailing (pun intended) off-topic, so I'm going to leave it at this.

    oh boy... you just compared killing freshspawns in a pc game to raping children.
    and your reason is that i don't see a problem with killing fresh spawns? i can only laugh at this xD

    and i wonder who thinks of himself as a '1337' player... just read your own post again... ahahahaha ;D

    btw: dogs that bark don't bite xD


  19. 22 minutes ago, donkennedy01 said:

    It is EXP after all. For testing and bug reporting. How are you supposed to test when people use it as an early stable release.

    no matter how much you complain, nothing will change the fact that people use it as 'an early stable release' - just adapt to it.
    i can totally understand ppl who waited over 6 month for new content to play right now.
    and it's not like it is impossible to test stuff just because you get killed every now and then. just respawn and try again!

    also - if i wanna test the new ghillie for example - i rather take some burlap sacks from corpses than searching em myself ;)

     

    6 minutes ago, ☣BioHaze☣ said:

    It is possible to have bad ideas about what constitutes fun and be "bad at having fun". I know that's a tough concept to embrace but it's true.

    You've got lots and lots of company.

    The way you think is popular with the overgrown children of the gaming world.

    every single person who demanded a friendly playstyle by everyone has been insulting so far :D
    'assholes' , 'GIT GUT if you feel threatened', 'you think like all the children' ....

    like i said - no matter how much you complain - it won't change anything, just let everyone play the way they want and adapt to it.
    sulking about it helps noone ;)


  20. 6 minutes ago, IMT said:

    Yeah, because a fresh spawn is a danger to someone fully geared. And if they are a danger to you as a fully geared player: GIT GUD!

    @Masprotech no worries though, I'm always here to clean up the trash. Gonna send them right back to the coast until the point they start wondering if they maybe should say hello next time. :)

    why are you quoting me here - i wasn't even the one who killed a fresh spawn. i just feel like it's not a good idea to tell people how to play this game - there is no 'right' way to do it.

    but let me tell you - tears just taste so delicious, that's why guys complaining and calling others 'assholes' will get killed over and over again ;)


  21. 2 minutes ago, Sqeezorz said:

    I think you have not understood the last of masprotech quite correctly. This is the exp. Section in the forum.

    @all mates pls. more pictures...i out of range to my pc.

    for me there is a difference between common experimental versions and the first playable update since ages.
    most people right now really don't care if it is experimental, it's the first content update since more than 6 month and i was never a fan of telling others what to do in this game.

    anyway, u wanted some screenshots? :)

    h9ktJow.jpg

    o4Bqgwa.jpg

    47IlkES.jpg

    5I4Z8bP.jpg

    GcJVMIp.jpg

    • Like 3

  22. 46 minutes ago, Masprotech said:

     I inspect the player and he had a single weapon on his back. And this confirms to me that there are going to be some assholes in this version as well..

    [...]

    The shooting of freshly spawned players is a little ridiculous but that's my opinion. We know the guns work. And some of us are just trying to check some of the new things out and see how the game feels in this version.

    Why ruin the atmosphere of danger lurking around every corner?

    Also - when you die at the coast you did not loose much time (or stuff) anyway, i can't see a problem here...

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