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Everything posted by Tonyeh
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Mmmm, wasn't the fruit mechanic a search function before. Like, you search a tree and then you get "I found something". Why was that done away with? That can't have been too heavy on the servers.
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Why are fruits spawning dynamically?
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Jesus fucking wept. READ THE LINE AGAIN... "That's not to say that cheating doesn't go on. It does, although I have never seen any real evidence of it, personally, in 6 years of playing the game." For your further benefit, what this means is that I don't dispute that hacking and cheating exists in DayZ, but I have never seen any evidence of it in 6 years of playing.
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FFS, did you even read the post? I specifically said "That's not to say that cheating doesn't go on. It does, although I have never seen any real evidence of it, personally, in 6 years of playing the game."
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This. I think a lot of these "I was killed by a cheater" complaints are just people venting because they were killed by someone that that never saw, but who saw them. In this game, 90% of the time, you are going to be taken out by an opponent that you never clapped eyes on. But that doesn't indicate cheating or hacking. That's not to say that cheating doesn't go on. It does, although I have never seen any real evidence of it, personally, in 6 years of playing the game. I've been killed plenty of times by other players that I never saw. But I can't put that down to cheaters or hackers.
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Yeh, that's my thinking as well. This map, while pretty good and fairly large for on foot, is just too small for vehicles. Helicopters would just wreck the game. Even in a car, you can zip around it in an hour.
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Am I the only one that thinks helicopters would ruin this game?
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Have to admit. If I had to pay a sub to play DayZ, that would be the end of it for me.
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With respect to the guns, does anyone actually miss any of them? I mean some of them are beyond useless. I thinking of the RAK, Deringer and Trumpet. I used the RAK, years ago, and remember pumping nearly an entire clip into a player who just ran off. Needless to say, I never bothered with it again. The skorpion is pretty much the same. It might be nice to have them knocking around. But, as they are, most people will just pass them by. In a game where I can get hold of an SKS fairly handy, I'm just not going to waste my time piddling around with something that fires .380 rounds and is only useful for annoying other players and giving away your position. Personally, I would make the lethality of all of those weapons much, much, higher, so that they are worth picking up. Nobody should be running off with multiple .380 rounds fired into them.
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I've been playing Dayz since 2014 and I have never seen a hacker.
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Check the hunter buildings. I found one there. Now, finding a blood mag for the Deagle is another matter indeed. Pity, cos it's now my favourite zombie popper.
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I'm in two minds about it myself. On the one hand I think it's good that loot cycling has been tackled. But it's taking too long for things to get back up to speed again. I'm also finding stuff littered all over the place too, which is funny and a bit weird. One one server, I found a front lawn with tons of stuff. All of it pretty useless to my current character, I have to say. Someone had fleeced every house and dumped it all in the garden of one. I went back the later and it was still all there. The downside is I just logged out, cos I figured that there wasn't anything worth finding on that server for me as I was pretty geared up as it was.
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Ah right. That explains that then. So, If I hang around train tracks, there's a better chance of them spawning?
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What's the hold up then? I think this game would benefit from more hordes. One of the best experiences I ever had in the game was when I was surrounded by a load of zombies and I was on top of a shed. They must have been in double figures and I had 4 bullets in a handgun. There were too many to melee. To my amazement, along came a couple of lads who cleared them out for me in return for a can of tactical bacon. 😊
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Stones have always been tough to find for me. I've been playing solid for 3 and a half months and found about 3 or 4 stones in that time. Any new spawn would be much better off spending time just trying to find a knife.
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I was think there were fewer myself.
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Wash your hands constantly. Or wear gloves.
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You have cholera and you got it from drinking with blood on your hands from killing zombies. You'll have to let the disease run it's course. Or top yourself. As mentioned above, just eat and drink really small amounts and you'll have a better chance of keeping it down. But even then, you may just puke anyway. I think the puking is sort of random too. You may not puke up all the time.
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Duct tape fixing guns was a bit silly. Patching a bag or clothes is fine. Fixing your glock ain't going to happen. In any case you can get the Gun Cleaner kit to do it. So it's not big deal.
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As someone has already said, up that way is a heavy traffic area for wolves. I was attacked there by, what must have been, a pack in double figures one time. Only managed to get out of it by locking myself into one of those portable hunter trailers and shooting them one by one til they buggered off. Honestly, I love the wolves in the game. One of the best improvements the devs have made.
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We're kind of in the same ballpark re: food and I can agree with a lot of what you say above. However, the only reason I say that players should start with a fuller stomach is because if there's less food than there currently is, survival at the beginning will become nigh on impossible. But I understand the potential problems with starting fuller, as it were, because the pew pew crowd will simply head to the NWAF and grab a gun to go fight in Electro or whatever and we're back to the problems we had in the 0.5x version of the game. But I still think that there can be a more challenging balance to be found than currently exists. As to "having more than you need", this is correct. However, that currently kicks in as soon as you kill your first cow after half an hour of play. I've been running a toon for about a week now and I still haven't touched the beef in my backpack, because I can survive on the canned food that I find everywhere. It's a problem that became apparent to me on a toon I had previously. I played him as a hunter and was going to see how long I could go for just using domestic loot, i.e. no military gear. Within a few hours play, I had a scoped Mosin, loads of ammo and more meat than I knew what to do with. I set up a base of sorts in a remote house and built a load of crates that stored the meat, which I then started to "deliver" to the shops on the coast for new spawns to eat. It was fun for a little while. But completely without challenge. Look, I am not saying that development of a game is easy and as someone who's worked in development, I know that trying to strike a balance is a difficult and arduous task and one that is bound to displease someone no matter what you do. I like the idea of a normal/hardcore official server though, where players can progress to Hardcore level, once they learn the ropes on a normal server. As far as 1PP or 3PP is concerned, if I had my way, it would be all 1PP. But that's another bone of contention, no doubt. 😆
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This is what I mean by people not getting what I am talking about. I'm not interested in a "perpetual hunger". Such a thing would be silly and will end up only turning players away, even PVE types. What I am looking for is a better balance to be achieved in how the player deals with the necessity for food. At present, that necessity is limited to a panicked 30 minutes at the start of each character, that disappears completely afterwards and is never an issue again, because food sources are so, so, plentiful in Chernarus. I'd like to see food be important to the player throughout the toons lifetime and not just some frantic exercise that we have to go through every single time we start anew. Which is why I'd favour a reduction in food sources throughout the map. But that would mean a fuller stomach on arrival, because otherwise everybody would just die within a half hour. What I am not looking for, however, is a continual struggle to not starve.
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I think what Parazight is trying to say is that it isn't possible to balance it out.
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¯\_(ツ)_/¯ I really don't think people are getting what I'm talking about with this.
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I agree. Finding the balance is never easy, especially in a game where there are numerous areas to consider. I just think that that balance hasn't been found yet. You don't even have to carry any food on you at the moment because it's so plentiful. You can't go two minutes in the game without hearing a stag or a roebuck snorting in the near distance.