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IRISHMIKE

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About IRISHMIKE

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  1. A WAR EVENT IS COMING WITH .63 Experimental Launch

    The post is a play on the =UN= Clan reforming and calling all clan members to arms when .63 hits Experimental. We are a military group trying to survive an Apocalypse, and the WAR EVENT is our attempt to bring PVE / PVP to the game at a time that it does not have persistence or base building included. As for your mentioning "interactions in game", you might have missed this part: * All Non =UN= members are invited to take advantage of the WAR EVENT and either meet us and help us clear the cities, or attack us so that we have an awesome PVP / PVE event to kick off .63 We hold all sorts of events all the time; Player Escorts, Martial Law, Prison Island Escapes, a massive Trade Center, etc... The WAR EVENT is just another event not a permanent state on the server.
  2. Sky rise with Zombie valley

  3. The =UN= Community Server will be kicking off .63 Experimental with a HUGE WAR EVENT! (PVE & PVP) Prepare for War! All =UN= Clan members are being called into service as we launch an attack to reclaim Chernarus from the Zombie hords and outlaws that have ravaged the land since the War of the Apocalypse began 10 years ago. We begin immediately when .63 launches experimental! Goal One: Reclaim Electro and Cherno from all threats by storming each city with the complete force of the =UN= Clan. We will hold each city until they remain clear for 24 hours. Goal Two: Reclaim every military base and AF in Chernarus. We will work from Balota AF to Pavolovo Military. Then work towards Zeleno military, Green Mountain military, Myshkino Tents, and then on towards Vybor Military. After capturing those lesser military bases, the BATTLE FOR THE NWAF and TISY MILITARY. Battle Company Commander Ghost will determine when each target has been captured before we move on to any other locations. Goal 3: To unite the =UN= Clan and begin working together in adverse situations during various forms of combat, both offensive and defensive, while learning the meaning of the =UN= Clan mantra: ONE TEAM, ONE FIGHT! * detailed mission report to follow! ALL =UN= Clan members are urged to get in touch with Irish regarding which Company you would like placement in. We are preparing for war! * All Non =UN= members are invited to take advantage of the WAR EVENT and either meet us and help us clear the cities, or attack us so that we have an awesome PVP / PVE event to kick off .63 Discord: https://discord.gg/NWRFe8w
  4. The =UN= Community Server will be kicking off .63 Experimental with a HUGE WAR EVENT! (PVE & PVP) Prepare for War! All =UN= Clan members are being called into service as we launch an attack to reclaim Chernarus from the Zombie hords and outlaws that have ravaged the land since the War of the Apocalypse began 10 years ago. We begin immediately when .63 launches experimental! Goal One: Reclaim Electro and Cherno from all threats by storming each city with the complete force of the =UN= Clan. We will hold each city until they remain clear for 24 hours. Goal Two: Reclaim every military base and AF in Chernarus. We will work from Balota AF to Pavolovo Military. Then work towards Zeleno military, Green Mountain military, Myshkino Tents, and then on towards Vybor Military. After capturing those lesser military bases, the BATTLE FOR THE NWAF and TISY MILITARY. Battle Company Commander Ghost will determine when each target has been captured before we move on to any other locations. Goal 3: To unite the =UN= Clan and begin working together in adverse situations during various forms of combat, both offensive and defensive, while learning the meaning of the =UN= Clan mantra: ONE TEAM, ONE FIGHT! * detailed mission report to follow! ALL =UN= Clan members are urged to get in touch with Irish regarding which Company you would like placement in. We are preparing for war! * All Non =UN= members are invited to take advantage of the WAR event and either meet us and help us clear the cities, or attack us so that we have an awesome PVP / PVE event to kick off .63
  5. The =UN= Community Server

    The =UN= Community Server will be kicking off .63 Experimental with a HUGE WAR EVENT! (PVE & PVP) Prepare for War! All =UN= Clan members are being called into service as we launch an attack to reclaim Chernarus from the Zombie hords and outlaws that have ravaged the land since the War of the Apocalypse began 10 years ago. We begin immediately when .63 launches experimental! Goal One: Reclaim Electro and Cherno from all threats by storming each city with the complete force of the =UN= Clan. We will hold each city until they remain clear for 24 hours. Goal Two: Reclaim every military base and AF in Chernarus. We will work from Balota AF to Pavolovo Military. Then work towards Zeleno military, Green Mountain military, Myshkino Tents, and then on towards Vybor Military. After capturing those lesser military bases, the BATTLE FOR THE NWAF and TISY MILITARY. Battle Company Commander Ghost will determine when each target has been captured before we move on to any other locations. Goal 3: To unite the =UN= Clan and begin working together in adverse situations during various forms of combat, both offensive and defensive, while learning the meaning of the =UN= Clan mantra: ONE TEAM, ONE FIGHT! * detailed mission report to follow! ALL =UN= Clan members are urged to get in touch with Irish regarding which Company you would like placement in. We are preparing for war! * All Non =UN= members are invited to take advantage of the WAR event and either meet us and help us clear the cities, or attack us so that we have an awesome PVP / PVE event to kick off .63
  6. Good point. Sometimes I forget that people will also use base building to fortify battle positions, having nothing to do with making a base at all.
  7. The =UN= Community Server

    The =UN= Community server is recruiting for all groups! PVP, KOS, RP, Hero, Bandit, you name it we have groups looking for players.
  8. .63 Stress Tests have been a nice peek at some of the awesome changes to the map. It looks like houses can be boarded up and turned into bases as well as a wide variety of walling options for defense. So far it looks well worth the wait.
  9. The logic for creating the Trade Center fits within our server philosophy as a whole. Many PVP server groups say PVP Emphasis but RP Encouraged. But for many groups that advertise as such, they actually do very little to promote RP on their server. For us, we wanted to actively invest into really creating a place for RP and social play. The Trader accomplished that in many profound ways. That population of players became a good addition to the Community and didn't take away our focus of being primarily a pvp server, so we liked the fit for that. It's true we saw a shift in terms of where most the pvp was taking place. But that became a unique aspect of our server that separated us from other First person pvp emphasis servers.
  10. Wipe - your group was one of the best pvp groups on the server, especially small groups. You, Paradox, Frag, etc were a very formidable group and you absolutely handled some of the louder KOS types of groups to the point they clearly had enough. I still laugh at some of the base raid pics Paradox sent me. As to your statement about the activity at the Trader Base (lots of people being there) I have never seen that as a bad thing. In my mind, why does the "busy place" on every server have to be the same. Tisy, NWAF are busy on every server, but in our community the Trade Center simply became more popular - which again I think is a good thing. In the first four months of the Trade Center they had a dozen to as many as 30 visitors there for trade everyday, and weekends were more busy. The base also got attacked everyday, sometimes almost non stop. All that activity, donating, and constant interest from the DayZ player base all sent the message that clearly enough players like it to operate and maintain a trade center. I do appreciate you sharing your point of view though. Your group was very active (in our top 20% log in time).
  11. The server numbers were extremely high for 19 weeks. The server was packed everyday on .62 during that 19 week stretch. When the population went down, it happened at exactly the same time we stopped operating the trade base and when the vast majority of people stopped playing DayZ .62 The Trade Base had a few =UN= Clan members operating it, but most the time the base was operated by 7-8 different clans that wanted to establish the base on the server. Typically the base workers wore =UN= Blue so that might be why there was some confusion there. The base was usually only defended by 5-8 players, but we always had the ability to call in reinforcements from elsewhere on the map to help if needed. I understand your point that some players like yourself might not want to play at a trade base but many others do, especially folks that prefer RP and PVP. In fact, we found it to be a huge draw for the server. The reality of the trade base on the server was it became another gathering spot like NWAF and Tisy where players could pvp, get loot, and the trade option became unique. We also saw our monthly donations grow by over $100 per month, which is always a good indicator for what people like. Currently in fact we have $850 already raised waiting for .63, and the server has been down since 2018 began. We have dozens that plan on trading at the base or working at the base already. .63 on the =UN= Community server will bring some changes. We had two of our largest and most active clans merge into the =UN= clan because we felt like we lost out having so few =UN= on most the time. Lots of our player base just log on like your group, looking for pvp and maybe even a chance to hunt and kill =UN= Clan members which is always a popular activity . We will once again see lots of =UN= roaming the map like the old days; policing, providing recon, raiding bases, and yes....operating the Trade Center. There will be something for everyone. RP will meet PVP all over the map and the Trade Base will be the core of RP as well as the =UN= Headquarters.
  12. I guess I'd start my reply here to say our highest goal is to be the #1 PVP emphasis server. That said, there is a solid group of RP and RP/PVPers out there that love trade base play. It's true we were always full at 60/60 before the Trade base opened, but with the Trade Base came 60/60 plus the donations growth and a QUE of 10-20 every night. That's very attractive to Server Admins. The pvp around the Trader was crazy good fun, and while many groups that worked the base stayed there a lot, most of the players roamed the map and only came to the base area during super busy times or when they felt like it. The BIG way the Trader changed the Server is by daily visitors, which I monitored every day of the .62 patch. We literally doubled - almost tripled how many players logged in to the =UN= Community everyday. and we were packed most of the day rather than just at night time.
  13. Top Vet: TEH JAM JAR (The Jam never disappoints and see's things others don't that always make his content amazing) Top Newcomer: Reiiiiidiculous (This guy is going to be huge someday)
  14. With BETA comes modding

    In game mission scenarios discussed at length:
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