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Pyongo Bongo

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About Pyongo Bongo

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  1. Pyongo Bongo

    Experimental Update 1.25 (Change Log)

    Cool gun, cool music, cool less advertisements,cool sounds, cool fixes. I like.
  2. Pyongo Bongo

    Experimental Update 1.25 (Change Log)

    I am glad the big Livonia advertisement is gone, it was interfereing with the atmosphere of the game. When the next DLC comes PLEASE be more humane about advertising it. No big unremoveable ad autoplaying in the main menu next to my character please, it even was unremoveable for people who owned the DLC. And no immersion breaking billboards to advertise it like we had with Livonia. References are cool like the Sahrani billboard, but blatant low effort ads in the game world (billboard with obvious in-game screenshot with english text, and a unfitting QR code directly to the steam store) hurt the atmosphere you are trying to create with the addition of in-game music.
  3. Pyongo Bongo

    Add a new tool: the chainsaw

    The chainsaw was in the game for years it was a lot of fun. You could de-forestate entire hills and de-freshiestate entire Kamishovos. I'd like.
  4. I have been playing on official (and un-modified community servers) for 11 years and I am not tired of it :)
  5. Pyongo Bongo

    Repair Buttstocks and Handguards with Epoxy

    Aha. So you are saying it wouldn't work, thank you for giving us this insight. Is there no way you could reasonably/realistically repair most buttstocks and handguards in the game? If there is absolutely no way, then I think we should not be able to repair them. If there is a reasonable way survivors could do it IRL that works well enough, then epoxy putty could just work as a stand-in for the more realistic method. This way they wouldn't have to add multiple items and complicated methods for repairing buttstocks and could just say: "Epoxy repairs attachments, it makes no sense but good enough"
  6. Pyongo Bongo

    Repair Buttstocks and Handguards with Epoxy

    Repair Buttstocks and Handguards with Epoxy
  7. Repair Buttstocks and Handguards with Epoxy
  8. Pyongo Bongo

    Loot Spawns

    I had the same thought! :) I am pretty sure it comes down to server performance. The devs have to limit the things happening on thw DayZ servers, because the server can handle only so much beforw it starts to lag / crash. They likely decided that since the server can only hande a certain amount of loot, they don't want to waste resources on items being hidden in hard to find locations, while draining server resources. One example was the somewhat recent millitary-watchtower loot removal. Nobody ever checked those, so the loot spawning there was dead weight. Even though those hidden loot spawns were a lot of fun to look for and very immersive.
  9. Pyongo Bongo

    CHEATER PLAYER DROPPING HAND GRANEDE

    This happens all the time on all official servers and has been for four years straight. Invisibility is a recent thing, but cheaters murdering you has been on an unacceptable level for four years straight.
  10. Making the logout timer 35 seconds (guaranteed life threatening gas poisoning) instead of 15 seconds (a cut or two). Would help a lot. I think if you log out in poison gas your character should die and not be allowed to disappear. You can always just instantly log as soon as the gas hits as a 100% safe strategy, it would be good if it's changed.
  11. Pyongo Bongo

    Idea for better code lock system?

    I really dislike running back to a fight after dying, picking up a gun and shooting the guy who just killed you. Or people dropping their gear in a sneaky spot before going into a fight because they can come back from the dead to retrieve it, this defeats the purpose of the game and is really unfair against people who don't do that. My idea would be loooooooooooooong respawn timers. I'd like a server that only lets you rejoin after a day. Or a bunch of servers which ban you for a week if you die, so you can join another one and keep playing. Then we could also increase the time it takes for dead bodies to despawn 🙂 🙂 I love finding corpses that tell a story and give me epic loot surprises (pretty much impossible with the current 30 min despawn).
  12. Pyongo Bongo

    Remove the advertisement from my paid product

    I have and I am worried DayZ is headed down a similar path. ArmA 3 has advertisements for DLC everywhere. Wanna get in a car? "This is a DLC car, buy the Apex DLC if you want to get in!" Sometimes your whole screen gets overlayed with pulsing squares with the dlc icon. Bohemias newfound love and enthusiasm for DayZ DLC (this part I like) AND in-game advertisements (this part less) for the DLC, combined with how they handled ArmA III DLC ad spam worries me.
  13. I don't think it's ok to constanty loop an advertisement in the main menu of a game I paid for. I did not give you the twentyfour bucks ten years ago to be shown advertisements. If you (Bohemia) is unreasonable enough to leave the ad in-game, then please at least let people turn it off after a while. If you are still unreasonable enough to not do that, at least let people turn it off who already own the advertised DLC. The ad tells me that I own what is advertised, it say "OWNED" really big. Actually it probably means to say: GET OWNED WE PUT ADS IN YOUR FAVORITE (pay to play) GAME XD
  14. Pyongo Bongo

    Overhauling the infected

    Yes millitary zombies should sometimes have guns :) And grenades :) :) Would make looting infected more immersive and exciting. The commander infected even has a hip holster which could hold a pistol.
  15. How I would change it: -More rare, maybe 50% -Sometimes any random spot can be hit, not just the pre determined towns and millitary bases This would shift the implication from: There is a dedicated untouchable, invisible millitary NPC force out there interacting with us, but we can't interact back. To: The world has ended and once in a while an old unmaintained weapon system missfires, an unmanned automated weapon from the initial days of the apocalypse sometimes goes off. To me the gas is simply a small annoyance. Dying to it is almost completely avoidable, and because of how pre-determined and predictable it is certain base / camping spots have to be ruled out by players and metagaming is encouraged. It is mostly a small annoyance. Making it more rare and randomising the impact zone would make it less annoying and more spectacular. It's more impressive when you get surprised by something you can't predict have rarely experienced, than something annoying happening with you already expecting when and where it hits.
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