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Everything posted by ImpulZ
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find this man and give him a medal, great story, bless god you filmed it!
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good job on the idea and the video, though it would be scarier during night-time i think^^
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welcome to the game, you sound like a nice and reasonable guy, that´s great :D regarding to the graphics/textures, the game stands on a quite old engine, most problems result from it. the buildings and their textures (and quite the entire map) are also way older than the standalone. The team is step by step trying to improve everything, but in my personal opinion you can expect heavy bugs way beyond 2015. What leads me to your player encounter: the problem with actions not working can result from lags. the moving problem is quite new to me and i hope it was no hacker, the team focussed on that issue during the last months. zombie development is right at the moment a big issue, so on that we can expect improvements soon hopefully. but as i said, i personally do not expect a "optical and mechanically very good and fluent working" game till 2017, they´ll improve it step by step, and that´s what the alpha is for. i sometimes see it more as a pre-alpha.
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fraction, domestic currency, infected and artificial intelligence, experienced survivors or how to see the traces of the enemy!
ImpulZ replied to ilooli's topic in Suggestions
support gold bars without use. maybe a coin to throw and papermoney to burn. fractions: nope. zombies are dead = why should they be smart? maybe stronger, maybe more, but this is in work i think. i also thought about training your character for accuracy and general success of things, just to prevent bambies from hitting one guy with a military helmet with 2 fisthits unconcious, stealing his AK and killing his 3 friends without any problem. I see the problem that it would prevent you from saying "i´m a trained, medical experienced survivalexpert stranded at a beach without stuff or memory." but it would open options for becoming trained medic/soldier/farmer/hunter, or whatsoever. -
the important point is that at the moment the military stuff is in nearly every option the best stuff. (heating/cargo-space/camoflage). And thats why everyone is taking it except of some roleplayers.
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mh, difficult topic. I understand that a player is now for some "just another source of meat". The problem is, that implementing mental changes like madness would interfere with roleplaying. What I would find interesting is, when your condition would define how much meat you are giving (for example someone healthy => stuffed 4 steaks; someone starving => none). this would maybe at least give roleplayers something they can play with and not directly kill every player they see just cause of cannibalism. personally I´m against showing other persons personality/actions on their outside, it prevents a plottwist. and just leads to "red mouth => KoS", while in the real life cannibals live unrecognised.
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well, as they recently implemented the feature of drowning yourself I might have a comment on this. I don´t understand the need of some people to suicide. but as everyone is crying for this, here a few options, better than: I´m lying in the water and drowning myself or jumping of any small building. So i would like to see the height from which you die falling down enhanced to towers and the highest buildings. rest can break legs/bleeding/damage. Other suggestions for suicides: - shooting yourself with a chambered weapon (Immediate death) - cut veins with a knife (strong bleeding => death) - hang yourself on trees (immediate death) with wire/rope every suicide should go together with a penalty, as bean king already said before.
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DayZ Virtual Paper Doll - Community Clothing Suggestions (v1.30)
ImpulZ replied to Evil Minion's topic in Suggestions
as they already implemented the feature of overheating from too many clothes this is getting interesting. i like all kinds of diversity, as long as the balancing is fine, i´m in. -
seen from the gameplay-side, it is a disadvantage if you have to move through the door to open it in case there is a camper behind it. i like the option like it is at the moment, not 100% realistic when its opened to the other side, but fair for players on both sides.
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thumps up for beards ... yeah, only for men. the shaving option is not that important to me, that can be left to the modders.
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In the endgame it would be really nice to have some masks like those from payday which you can customize with spraycans. but no hurry.