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Maxzymator

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About Maxzymator

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    Woodland Warrior

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  1. Maxzymator

    Moving into 2020

    Yesterday I created a reddit post with this same question - it was immediately deleted by moderators (it might have been a bug though, I'm implying nothing 🙂 )
  2. Maxzymator

    Status Report - July 2019

    This I'd like to be clarified. Isn't possible for now or isn't possible at all?
  3. Maxzymator

    Anti Ghosting/Server Hopping Measures

    Well there ya go mate. Sounds like you're a seasoned player, and I just don't get why are you against this solution at all since it shouldn't bother you in the slightest. I myself can navigate even without a stars in a pitch black night from let's say Shakhovka to Cherno no fuss no muss. And it doesn't bother me at all to be teleported to a shore if I changed servers. The server I ususally play on was unavailable for a couple of days after the patch, so I went to another one and got spawned near Balota and it didn't bother me at all. On the contrary - I now have a cool stash with a lot of shit not on one but two servers. What's bad about it?
  4. Maxzymator

    Anti Ghosting/Server Hopping Measures

    Look, this game is a roll of the dice basically every single second with or without this system implemented. At any time I can hop out of the nearest bush and blow your head off and force you to start from the shore having nothing but flare and dick in your hand. Why aren't you playing on a public server with a mind set to a simple thought that you just cannot change servers, as you cannot change them while playing on private ones, and if you do still trying to change a server you're starting from scratch but also having a little bonus - all the shit that you had on you stays on you. Isn't this wonderful?
  5. Maxzymator

    Anti Ghosting/Server Hopping Measures

    Well, that's another thing - it seems that almost everybody who's having an issue with this solution are also saying "i actually don't play on public servers anymore, because this, this and this". Why tha fuck do u even care about it at all then? This issue does not concern you in the slightest, since you are forced to play on a single server and all those possible reasons for changing the server aren't applicable to you anyway. Since you are forced to either wait some time or start from scratch on another server if the one that you were playing on is down/raining/having night. Why are you even have this conversation at all? Why aren't you playing on a public server with a mind set to a simple thought that you just cannot change servers, as you cannot change them while playing on private ones, and if you do still trying to change a server you're starting from scratch but also having a little bonus - all the shit that you had on you stays on you. Isn't this wonderful?
  6. Maxzymator

    Anti Ghosting/Server Hopping Measures

    Didn't think that this elegant and simple solution for server hopping would make so many people to produce so much salt. So much salt from people used to hop from server to server when even a slightest inconvenience occurs, instead of playing a SURVIVAL game trying to overcome difficulties. And it's the same people who were crying out loud that "we need a solution to serverhopping ASAP because bastards stole all my shit from my base!!1!!!11!". Jeez.
  7. Maxzymator

    Anti Ghosting/Server Hopping Measures

    Err... what? 2 hours is enough for player to go from freshspawn to Tisy and get back to the spawn point. I really wonder how do you play this game if playing for a week two hours a day isn't enough for you to get to Tisy.
  8. Maxzymator

    Stable Update 1.04

    I don't get it, what is even the point of experimental patches if everything that is obviously broken in them goes to stable and poisoning everyones experience? Who's rushing you? Have you finally got some sort of an internal roadmap with some deadlines or what? -Hey devs! Your game is broken in experimental - everyones got a server list screen during gameplay. Not counting everything else that is broken, like, for example hotbar keys not working in inventory screen again. -No worries, mate, we fixed it and gonna push this fixed version on stable in a couple of hours without even bothering to check it out on experimental first. That's the way we're rollin', fuck yeah! What a load of bullshit.
  9. Maxzymator

    Status Report - January 2019

    What about controls? When are we going to be able to not get a carpal tunnel syndrome while playing this game? What about binding stand/prone/crouch to a different buttons? Toggle weapon raise? Delivering two more weapons is more pressing issue than this? Well, fuck me.
  10. Maxzymator

    Stable Update 0.63149365

    nvm
  11. Maxzymator

    Status Report - 6 November 2018

    I didn't get it - you said Experimental and Stress Test Branches should not see much use for the rest of the year, but today you hit experimental, and tomorrow you'll hit stable. Does it mean that it is going to be the same version of the game on experimental and on stable? And does it mean that all patches that are going to happen (if they are going to happen) until the rest of the year are going straight to stable?
  12. Maxzymator

    Status Report - 23 October 2018

    Opinions. They're like buttholes - evebody has one. So here's mine. All this shitstorm was not a surprise for me as wasn't a surprise what led to that shitstorm. I guess I knew that it would be exactly like that, like, a year ago. Ofcourse I was hoping that its gonna take less time, ofcourse it is frustrating to wait for so long and get another delay of something you thought is right behind the corner. But as I said - it wasn't as unexpected for me as it seemingly was for many others. And I'll tell you why. It's really simple - right from the get go, from the times, when vast majority of today's disgruntled customers weren't even born, Bohemia Interactive was doing things exactly like that - within time their every game was an absolutely different one than it was at release. So every goddamn title that they ever published went the same way - some arbitrary line is drawn and called 1.0. Then, years past, after numerous patches, enhancements and addons (majority of which are free, btw) we're having an excellent game, unlike any other. Operation Flashpoint v1.0 is nothing like it was three or four years later at v1.96. Arma 2 v1.68 is a completely different game than Arma 2 v1.0. One thing - this "1.0-line" is usually a buggy, god-awful, unplayable mess. My Arma 2 1.0 memories are still waking me up at nights =)). Things really changed with the release of Arma 3 - it was the same shitstorm drama, btw. People was bitching and moaning about too little content in the game, about absent campaign, about stuff that was promised and then said to be unviable, about everything. But at the same time everybody was agreeing on one thing - this is the most stable, playable and bugfree release of all time for Bohemia. And look where it lead 5 years later - we have a colossal thing, a combat simulator like no other, one of the most popular PC games STILL, FIVE FUCKING YEARS LATER, tens of thousands of players everyday, its still in Steam's top 30! And its nothing like it was when it hit 1.0 mark. Its a completely different, much bigger, much better thing. And, again, Bohemia Interactive goes the same way, that already showed itself as a succesfull one. And, again, we'll just have to wait longer than we, players, or, I assure you, anybody else (like, developers, for example) wanted. I hope (and not without a good reason) that this game is gonna be great, preferably sooner than later =). I'm finished.
  13. Maxzymator

    Status Report - 23 October 2018

    What about ability to remap keybindings - are we gonna get it in beta or maybe 1.0?
  14. Maxzymator

    Wolves are great.

    And there I was thinking "Another couple of kilometres and I'm gonna get me some cool boom-sticks at the northern military base". Welp... man proposes, God disposes. Achtung!! Parental advisory, explicit language!!
  15. Maxzymator

    Status Report - 31 July 2018

    So the magnification effect of the scopes that looks like render to texture is actually some crafty filter?
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