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pacoarizasystem
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Posts posted by pacoarizasystem
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Totally agreed! I've once died because I was climbing up a ladder in a building and it was like... WHAT? So if I die suddenly I would like to know if I died because of a bug or because someone killed me. It's supposed to be realistic, yes, that's why dying by a bug is not realistic so they should give us some info about how did we die.
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They should add camping tents so that you can store your full gear and do it over again or go into the land and find other guys their camping tents to loot them, or smth
That sounds like Rust and I really love that system!
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what if you kill a zombie? zombies have blood
But their blood is dry and rotten as they aren't actually alive, so I guess that their blood should be like blood sausages xD
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There is an underlying dilemma to the humanity and skins functionality. I will give you a short anecdote of my experience just outside of Cherno earlier. I was moderately geared, most notably a magnum and sawed off with plenty of bullets. As I was leaving cherno, a fully geared player zig-zags up to me and claims he's friendly. Well, I don't believe him, so I dip off around a corner. He then states he's friendly again, but then tells me to put my hands over my head. Not so friendly anymore, so I turned back around the corner and ended his life, and likely all the hours he was server hopping to get completely pristine gear (fully equiped m4, 300 box ammo, 3 double clips, etc)
So, morally, would you consider that player or myself to have been the "bad guy?"
Your answer: the other guy.
So, would you suggest I be labeled in game as a murderer?
The only possible way the banditry tracking system could be reintroduced into the standalone is if they designed a system to gauge all player actions dealing with another player. So, in this case, he would have been labeled the bad guy (or more bad than me in the situation) because he had his gun equipped and my hands were empty. But then, what if I had a gun in my hand to protect against players like that? then again, I would be labeled the murderer for protecting myself.
Furthermore, even in the supposed system I mentioned above, what if a completely nude player walks up to me, surrenders in front of me, then tells me I have to drop all my stuff or else his sniper buddy will put one in my head from behind? I'm being robbed, but even in that system the game would have no way of knowing those two individuals were working together to label both of them as "bad" for the second guy aiming at me. So, in that case, I would be justified to blow the naked guy's head off and start zig zagging to avoid the sniper.
Would you label me a murderer for that?
Murder, Banditry, Robbery, Intimidation - these are all definitions of the human mind, and as such are always arguable points. So if there can be one action, taken by only one player, that the game would consider as murder but he can justify - then the system is broken.
I will note though that this has been the best system so far, and if the idea were reworked to a simpler basis, I think it would be great.
For example, no humanity system, no bandit skins or hero skins, but a system where if you've killed another player, for any reason, blood spatter shows up on your clothes for 10 minutes or so. That way no player is permanently punished or altered for any of their actions, or other people's actions for that matter, however you could tell if someone has killed someone else for a short time afterwards.
Again though, even in that exact system I mentioned, there would still be plenty of problems.
I've thought about that too and I totally agree, that's why you would clean asap your clothes. The fact is that most of that kind of murder are made by the bandits because they can take you from behind with a couple axe hits, so if their weapon and clothes are damp of blood the people will see it and I think that those axe bandits would think it twice before attacking someone in a high population server. Also, it's not everything about a identifying system, it's a realistic thing to add to the game.
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That's the question that some friends and I have been asking. When you have everything to the max (improved weapons, clothes, tons of food and medics...) the only thing you can do in the game is walk or become a bandit. I don't like being a bandit as I don't like walking, so I'm not playing the game right now. I know that it's still alpha and there will be lots of things to do, all I'm trying to suggest is the focus on late-game features, like repairing a vehicle <- Totally would like to see it soon.
It's just that you get your full build and then the remaining thing to do is kill those who still don't have it, and it's pretty annoying for them, so I would like to see alternatives for it. I know they are working at the camping system that would be cool for that, but I'd like to see soon some action to do like tons of more useful crafting and vehicles system prioritizing it over some other features they would have to do. What do you think? What would be some cool things to do after we have our items? (I wont talk about base or buildings because I know that there is a long way out from that, although I would really love it)
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Melee weapons have only single swing type i hope they will change that i don't like how the character is handling melee weapons now.
I would like 3-4 different attack moves for each weapon and alternative attack or charging with heavier melee to perform stronger blow
Yeah, maybe they'll improve that. Anyways, with a single kind of attack you can hit someone at the head, torso, arms or legs, depending on how you move to do the attack, so it would work the same.
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I've been thinking about that KoS topic because you don't know if the other person is good or bad, so I thought that a good and realistic way to know if someone is bad, is if he is covered with blood (of course only if you kill someone melee or close enough to splash you). Depending on the hit, for example, if you hit him with an axe at the head, your head and surroundings would be wet with blood, then you can change your clothes or just take a bath somewhere. What do you think? Maybe it's a confirmed thing but I'm not sure so I'll suggest it. Sorry if bad English :/
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Well, you have suggested everything that actually will exist, so nothing new.
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Today I thought that I would like to hide and storage my food and things in a bush with other friends to prevent losing them and going loot more, but then I noticed that if I did that, the server could restart and I'd lose everything. Couldn't the server hosts say at least "Server will restart in 10 minutes"? Things you drop on the floor wont be safe if you don't know when the server will restart.
Another thing that comes out from here is this: In a future you will be able to craft some defenses to protect your place (or that's what I've read around internet) and will be able to have a vehicle to hide in that base. With the server restart will all your work (defenses, loot stored, vehicles, other things that you can't hold with you in that moment) disappear?
Thank you! :thumbsup:
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Hey, I have a quick question. Will the patch kill my character? Answer and thank you!
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Those saying that eating and drinking so much is a feature, if you give me a can of beans I could run for pretty much hours without fading, so if the game has to be realistic, the characters shouldn't ask that much to have a drink or eat...
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Hi, I just thought that it would be great to live in a certain place with some friends, but this has a problem: Food will run out. Then, I wondered if you could add a farm system, having to find farm tools and seeds (nothing easy) and water the vegetables with a gardener or by rain. This is just an amazing feature that I had seen before at project zomboid and it works great at least in that game. What do you guys think? :rolleyes:
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Total Kill/Death Count
in Suggestions
Posted
That would be encouraging the murdering and considering a kill just a number. Nope. You can make a kill count on your own if you want.