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matiman

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Everything posted by matiman

  1. matiman

    How does this look?

    for the 1366x768 version you should adjust the canvas size instead of resizing image. by increasing the height and not the width you broke the original screen shot ratio and its look weird i think it would look better if you increase proportionally the 1024*768 image to 1366*1024 Then you can crop a little bit the top and the bottom of the image to reach 768 height And of course, do this only for the background image and then you can add your typo (you will be able to adjust it's position after you crop the background)
  2. matiman

    DayZ 1.8 Feedback

    Thanks for the feedback, I'm reassured ! :) Looking forward to this fix to enjoy this nice 1.8 patch
  3. matiman

    DayZ 1.8 Feedback

    I posted that on the main 1.8 topic, but it's probaly more something that should be posted here : Hi all, Big up to all the dev team, the release note is really nice. Crafting espicially sounds very promising ! I applied this patch on my private hive to test the stuff, but unfortunatly I was quickly stunned when starting to play: the amount of loots is just INSANE, especially on military lootsite ! I first thought that I messed up the loot system when applying the patch, but reading some posts here it's looks like I'm not the only one to have this feelings. So I'll not post about my feelings, and just tried to be very factual. This is an example of what I saw 1H ago when looting Elektro with a friend: 1st firestation loot: every single loot location had some items in it - 2 M4A1 (with 2 mags each) - 1 G1 (with 2 mags) - 1 Remington (with 2X8 Slugs) - 1 PDW (with 2 mags) - 1 AKM (with 2 mags) + several trashpile or food/drink cans or makarov/.45 mags on others loot locations => we took the 2 M4A1, 1 G17 and 1 PDW and went back to our car 200m from the firestation to drop stuff and go back loot again. we came back right after (less than 3min later) and we found on the 4 loot location we emptied - another M4A1 (with 2 mags) - a makarov - a AK-74 - 2 food cans and a smoke grenade 2d firestation loot: every single lootpile had some items in it - 1 M1911 (with one mag) - 1 M16 (with 2 mags) - 2 G17 - 1 sand bag + several trashpile or food/drink cans or makarov/.45 mags on others loot locations I can hardly believe that such crazy loot is normal... Could somebody from the dev team confirm if an exemple like that is possible ? Or if it's a bug in the loot system of the 1.8 patch ? Or my my server is just completly messed up ?
  4. matiman

    DayZ Mod 1.8 Update

    EDIT: I posted my remarks about loots in the feedback topics http://dayzmod.com/forum/index.php?/topic/148120-dayz-18-feedback/page-4#entry1475607 Thanks to all the team for the work on this patch ;)
  5. It will depend if the heli crash site is on a huge open field or a smaller clearing.. But anyway, the best gear IMO is a DMR in the bag for long range and for close combat a M4A1 CCO / AKM or even better a M14 AIM (so you can share ammo with the DMR)
  6. Hi, My Vilayer server is up and running right now, but I'm hosted in Europoe (Paris), not in Atlanta. Are you able to access to your ACPlayer ? Or both ACP and server are not reachable ? I got this server for more than one month, a similar issue appened once last month, both ACP and server was not reachable during several hours. You should log a ticket on your account on Vilayer website to get some news.
  7. matiman

    Beginner survival tip

    Sure thing, Ghillie and Camo clothing are found only on residential loot and heli crash sites. I've never seen any on NWAF
  8. IMHO, Modding is a great tool to experiment things. This allow young and motivated games studio to easily try to implement the basic mechanics of a gameplay and game design without too heavy development as if there were building a game from scratch. The mods can also allow to get feedback from players to see what is working or not (both regarding gameplay or technicals aspects). "Re-Modding" (using an existing mod and customize it) is also a very positive experience, as it allow the original mod developper to see what the community would like to see added to the mod, whatever it goes on the same direction or not). But if you want to go forward like DayZ team is trying to do with SA, and then use all this experiences to create a real game, then keep the modding open to public could be a pain in the ass. First this allow huge security breach, and then of course it divide the community across all the mods that will be done in the future. But it still remain to have a interresting feedback when seeing how the community improve the game. So this is a difficult decision to take: - Do not allow modding: * Will make hacking much more difficult (and I thing many will agree that hacking is a big issue currently) * Keep the community unite under the same game * Community will be much more difficult to satisfy, so the game needs to have a very high quality level, and devs team needs to take players feedback in consideration to be able to improve the game or community may be bored after a while - Do allow modding: * We will face same hacking issues than currently * Dividing players across many sub-mods * More easy to handle relation with community as we will be able to customize the mods to make it match with our dirtiest dreams Personnaly, I would prefer that the SA will be restricted to modding. But this will make me a more exigent player, thats why I'm ready to wait for the SA, if more time is required for the game to be finalize properly.
  9. I think the main problem is that we reaching a state where we have too many custom mods... Not to mention all the scripts that you can add to customize the original DayZ mod on private hive. Even if somes mods are cool, DayZ community is not big enough to fill all servers/mods on a regular basis.
  10. Hi there, I ordered my first 1.7.7.1 private hive server few days ago at Vilayer. I installed some scripts with the "one click install" function. Most of scripts seems to work fine, but I have an issue with animated heli crash. Heli are spawning and crashing correctly, but there is absolutly no loots on crash sites. I looked at the logs and found some errors about lootpiles creation: 17:28:40 "CRASHSPAWNER: Mi17_DZ just exploded at [4005.39,7082.89,94.6481]!, "17:28:53 "CRASHSPAWNER: Loot spawn at '[3892.37,6835.11,0]' with loot table '19.1952'"17:28:53 Error in expression <s select _index;_itemType = _itemTypes select _index;_lootPos = [_pos, ((ran>17:28:53 Error position: <select _index;_lootPos = [_pos, ((ran>17:28:53 Error Zero divisor17:28:53 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 24417:28:53 "CRASHSPAWNER: Loot spawn at '[3897.54,6839.31,0]' with loot table '19.1952'"17:28:53 Error in expression <s select _index;_itemType = _itemTypes select _index;_lootPos = [_pos, ((ran>17:28:53 Error position: <select _index;_lootPos = [_pos, ((ran>17:28:53 Error Zero divisor17:28:53 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 24417:28:53 "CRASHSPAWNER: Loot spawn at '[3900.96,6826.67,0]' with loot table '19.1952'"17:28:53 Error in expression <s select _index;_itemType = _itemTypes select _index;_lootPos = [_pos, ((ran>17:28:53 Error position: <select _index;_lootPos = [_pos, ((ran>17:28:53 Error Zero divisor17:28:53 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 24417:28:53 "CRASHSPAWNER: Loot spawn at '[3892.7,6835.51,0]' with loot table '19.1952'"17:28:53 Error in expression <s select _index;_itemType = _itemTypes select _index;_lootPos = [_pos, ((ran>17:28:53 Error position: <select _index;_lootPos = [_pos, ((ran>17:28:53 Error Zero divisor17:28:53 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 24417:28:53 "CRASHSPAWNER: Loot spawn at '[3895.55,6839.14,0]' with loot table '19.1952'"17:28:53 Error in expression <s select _index;_itemType = _itemTypes select _index;_lootPos = [_pos, ((ran>17:28:53 Error position: <select _index;_lootPos = [_pos, ((ran>17:28:53 Error Zero divisor17:28:53 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 24417:28:53 "CRASHSPAWNER: Crash completed! Wreck at: [3898.78,6833.65,-0.528412] - Runtime: 237 Seconds || Distance from calculated POC: 47 meters"17:28:53 "CRASHSPAWNER: 100% chance to start a crashing Mi17_DZ with loot table 'MilitarySpecial' at 176655"I checked the line 244 of the related SQF file but I'm not really seeing where the issue is... Somebody already experienced this issue ? And know how to solve it ? Thanks for your help !
  11. Problem solved B) Dispite Vilayer claim their version of this script is compatible with both 1.7.6.1 AND 1.7.7.1, it's actually compatible only with 1.7.6.1 <_< I updated manually the .sqf with and updated version found on OpenDayz and it now fine.
  12. Hi Guys, anyone has an idea on how to solve these errors ? Thanks
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