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_Anubis_ (DayZ)

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Posts posted by _Anubis_ (DayZ)


  1. IMHO the coast gives an immediate reference to fresh people and allow them to wander left and right alongside the coast without fear of getting lost and with 100% chance to find a town/city sooner or later.

    When you get more experienced you can spawn anywhere and find your bearing/develop a strategy but that takes some game-time.

    _Anubis_


  2. People, crossbows are already quite unrealistic now...

    1. A crossbow shoots bolts (shorter, sturdier) and not arrows

    2. Bolts are made of steel/carbon alloys, never wood (they would splinter when fired...)

    3. Bolts rarely break but if you fire one into woods at 10 meters you will NOT be able to pull it out

    4. A crossbow should not be a one shot/one kill, only an headshot could and even modern crossbows would have problems to penetrate the skull

    _Anubis_

    In RL I shoot Compound Bows


  3. OP,

    Nice ideas. Forget the Losers here spitting and insulting, must have a poor sexual life to be so upset just by reading a post.

    What you describe is not dayz and not SA. Both are sandbox-oriented games without NPCs, quests, routines or scripted motion patterns. They have been designed to be like that.

    Instead, you can find something rather similar to what you described in the STALKER franchise (just google it): it misses Z but has everything else.

    Or, you could try to mod (most likely a TC) moddable games such as the Elders Scroll group, even if you are very far away from the concept.

    The last option would be to have a day server at home (possible, I have one as well) and build upon that.

    _Anubis_


  4. I believe they spawn in the same 'preferred' locations where also animals spawn. Typically open fields and they wander around, sometimes entering in forests. I mostly see them at the edge of the forest or in the open, but never in deep forest.

    Those 'preferred' locations are chosen according to the player proximity.

    _Anubis_


  5. Agree... Except in this patch the hangers have been spawning great loot.......

    It is a balance of risk versus reward choice. The 12-spots house will most likely give you at least one weapon and some ammo, all in a small space shielded from outside (snipers and Z), with a quick-in/quick-out sequence.

    A single hangar is a 4-spots place, it is fully open and visible (both to Z and snipers), especially the 2 loot points at the end. Z do not slow down in hangars, get 3-4 of them and they will converge on you from each side.

    You can only enter an hangar from the runaway side. Agree you can move from behind and get some coverage, but it is risky.

    Last but not least: you need to visit 3 hangars to have similar loot chances (3x4=12) compared to the single house. So you need more time and that is critical at least for a lone-wolf like me: I have no team providing Z protection and over-watch for counter-sniping.

    BTW those are basic considerations IMHO ...No need to be secretive.

    _Anubis_


  6. No matter what time of a day or night, no matter how much I scout and sneak in, I am always getting killed from "somewhere" whe trying to sneak ihn to one of North West Airfield barracks.

    Is this normal or am I getting owned by players with some kind of wallhacks?

    1 approach NWAF from N corner: basically come from Bashnya (trees). If you approach from open fields it is suicide

    2. from N corner stay between the wall and the forest (so outside) until you are close to the 12 loot spots house

    3. Enter the airport and go directly to the house, you'll be shielded from three sides and with patience you can avoid to aggro zombies

    4. once there: loot-and-scoot. Loot that place only and leave from the same route

    5. DO NOT loot the hangars. Try the fire-station but carefully

    _Anubis_

  7. Fuuuuck... I can't even stay alive one day..

    God damn, anyone got tips on how to stay alive longer? I like to run in cities for loot

    Visit one city, once at the beginning when you have nothing to loose and focus on medical supplies first, don't be greedy for an elusive AKM. Then leave and focus on barns, deer stands, small towns to get geared, travel from forest to forest.

    _Anubis_


  8. Lone Wolf, usually wandering around Chernarus to visit places here and there, avid supermarket consumer just for the fun of it, unlucky owner of disappearing tents, occasionally close to Cherno and Elektro to see what's going on be ready to support players being chased by Z or wounded and in need of a blood bag.

    Mostly travelling from forest to forest and scanning the treeline with binos before moving. Killed only once by a sniper in the forest around Green Mountain while stalking a deer stand (where the sniper was? I suspect top of the radio tower).

    Armed with military weapons, but almost never shoot, countless Z killed with the hatchet or tricked on steep slopes (e.g. the ones near the farm N of Elektro).

    _Anubis_


  9. ...

    Some people in the community are irritated because they are being told they have full control/full voice in the development of the standalone. That's never going to end well when you have two groups of people who will never agree on anything (coughUSApoliticalpartiescough).

    ...

    And if there are two groups with widely different opinions, the SA will be tuned to target the larger one to maximize ROI. SA is payware, dayz is a freeware mod.

    _Anubis_


  10. KoS is part of the game. You have simply to accept what you can't change.

    I would like all the bambis-killers-with-as50-and-teabagging-on-their-dead-bodies to be confined to private servers called "dayz deathmatch arena" where they spawn fully geared, COD style, but nobody has the right to enforce a playstyle (everybody has the right to have an opinion however, to me those are mostly frustrated kids..).

    The answer to counter KoS is easy: just play friendly, offer support and, most of all, get good at re-equip yourself if you die (you WILL die more easily acting friendly, but some KoS-oriented people lack the brain to figure it out, anything beyond mashing LBM on sight is too complex) and enjoy the game. It is a lot of fun and the risk factor of not-so-friendly players contributes to it.

    Were we ALL friendly, it would be boring (the PvE/PvZ side is simply too weak).

    _Anubis_


  11. Yep did a Kamenka run up north 2 days ago and found nothing but arrows, a dmr mag and some new food (MRE, Trail Mix). I'm all the way up at NWAF with nothing but an Enfielf and a Makarov

    If there are snipers around you'll most likely die regardless of your weapon. I usually try the gauntlet on a low-pop server and coming from North: you get a lot of coverage (trees from one side and wall from the other) moving around the perimeter until you enter: then you can go straight to the 12 loot spots house, rush inside and get cover: with enough luck find what you need and get the hell out of there ASAP.

    If you are greedy however...

    _Anubis_


  12. Deer stands look poorer than before. I used to visit them as newspawn to get a military weapon and ammo, but now you get far less. Also almost no soldiers around them.

    Bottom line it narrows down choices: either cherno/elektro/airfields/stary to get automatic weapons: it is good in general terms because you really need a military weapon only for PvP purposes (even if I am the first who wants to have a nice weapon anyway) but it gives an unfair advantage to whoever is already well equipped.

    Same situation for top military weapons and/or NVGs: heli crash site only (this since 1.7.5.1 IIRC).

    _Anubis_

    p.s. yes it is more realistic... But I miss the opportunity to find an m4a3 cco in a Deer Stand like before!


  13. So after looting Cherno last night and freaking out due to pure paranoia, I left Cherno without a map or compass...I dearly regret it as I have absolutely no clue where I am. I'm currently on the outskirts of some town with an incredibly long stable, and If I'm not mistaken I saw something on a nearby hilltop that looked like a castle but before I could make any decisions I got run off by zeds. If anybody has any clue where I am please do tell! And the roadsigns seem o confuse me rather than assist me. I'm not currently in-game so I can't go check what they do say.

    Go back to the game, take a screenshot of a roadsign you can see and post it. Also it can help to check whether the town you see has a church or not.

    _Anubis_


  14. OP,

    I agree with your remarks in principle but I believe you are mixing two categories together:

    1. The 'spirit' or 'purity' of dayz aspects, for example the day&night argument

    2. The technical consequences of the game architecture and the associated exploits, for example server-hopping or combat logging

    Let's tackle the first group: you want to play day and night and enforce a mechanism to have day and night. I say no because I believe everyone has the right to play dayz (or the SA) in any way he/she likes. If I want to play day only (or night only) that has to be possible. If YOU want to play on a 24 hours base (and have the time!) then by all means do that, but don't ask everybody else to conform to your personal interpretation of the game: "it is your story" after all. Please, leave the freedom to each one of us to play as we like and as we can (RL constraints).

    For the second group, you are right, but up to a point. There is sometimes a very thin line between exploiting the game architecture (wrong) and taking advantage of the situation (right or not-so-wrong). Let's make an example:

    Player X (public hive) spawns un-armed at server 1 and finds it full of people. He de-spawns and go to server 2 that is empty. So he runs like hell to NWAF, gets fully geared, de-spawns and come back to server 1 where he can kill at leisure with his super-duper sniper rifle. Exploiting? Yes.

    Player Y (private hive) spawns un-armed at his usual server, by sheer luck finds it empty and does the same (going to NWAF), ending up fully geared. Exploiting? No. Maybe unfair to others? A little bit, even if it is not his fault if nobody was there. Maybe he was just lucky because while he run to NWAF others spawned elsewhere.

    The end result is the same however.

    Even if you had a system to take out those exploits (unlikely), would you be able to eliminate the other, let's say, "unfair" behavior? And where to draw the line? Hacking? Yes of course and you can fight it. Combat logging? Also, something could be done. Server hopping? Nope (unless you take out the public hive concept): people will switch servers for good AND bad reasons. How to tell the difference? Farming? Hmm, is that a real exploit or just adapting to the environment? We could debate here, the definition of farming is blurred.

    So, yes to take out hacking, exploits (e.g. the system to apply blood bags to yourself), combat-logging but thread carefully on the difference between adapting to the situation (collecting items according to timing and acting according to the amount of players on the server) and taking unfair advantages: you are really in muddy waters there.

    _Anubis_

    • Like 1

  15. Changing from civilian clothes to camo suit, while holding a hatchet, removes all hatchet ammo and since it's no longer possible to reload the hatchet, it needs to be removed from primary weapon slot and placed there again to restore ammo.

    Confirm, saw it yesterday evening.

    _Anubis_


  16. More feedback about 1.7.6:

    1. Loot Spawn Tables are ... different. I suddenly find a lot of backpacks (even Alice ones) in supermarkets. However, maps and hunting knives seem disappeared. No way to find either of those (matches so-and-so, watch plenty, compass rare). Churches offer less Ioot in term of quantity, even if I found a Ghillie suit in the church of Pustoshka.(weren't those items crash-site only?)

    2. Deer Stands have not anymore military zombies around. A pity, those guys were a reliable source of ammo

    3. Zombies follow better in buildings, worse outside unless close enough (<20-30 meters), loose LOS --> the zombie stop almost immediately and can't re-track by ear. In a town, do a combat roll over a fence and you are done

    4. Found so far a single Zombie dead nearby a Deer Stand. I believe this is not due to the 1.7.5.1 AI (Zombies jumping like kamikaze from Deer Stand) but maybe slightly offset spawn point in the deer stand (there is Deer Stand West of Green Mountain where the zombies spawning inside have to way to go down. They are stuck there no matter what you do. I usually kill them with the hatchet from below).

    5. Lost my primary weapon + related ammo upon restart (an AK-74 Kobra). It was gone. But it may be a server-side issue, I vaguely remember the same happening a lot of time ago with 1.7.5.1

    6. The multiple aggro (aggro one Zombie, he calls the other) does not seem to work or work less compared to 1.7.5.1, maybe I was too accustomed to have an horde tracking me

    _Anubis_

    • Like 1
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