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Everything posted by Uncle Zed
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https://forums.dayz.com/forum/127-recruitment/
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It's still a beta. Tents and bases tend to disappear because they still need more work.
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This is the first time I've read this thread since I posted yesterday, so I never saw that reply here regarding the tool.
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You're opted into the experimental branch on your client. Opt out and you'll be able to play.
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I got it going. You need a tool from the DZSA launcher site, then something in the server cfg. I got it working thanks to a guy on the DZSA Launcher Discord.
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I'm putting these notes here for anyone that might come across this thread later on... The min="5" in events.xml, in the list of each type of zombie is the percent of that type of zombie, so if you set one zombie's "min" to 80, then 80% of the zombies will be that type... now I understand this a little better! :)
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After looking at my events.xml, I think I might have found the problem. I set max=20 for every zombie so I think that forced the first zombie in each list to be the only one that spawned. Changed those back to 0 to see what happens.
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I just looked in my server log and I see that only 1 type of zombie is spawning for each area. I guess I configured something wrong in one of my files:
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Does anyone have any ideas? I tried another mod tonight, the DayZ-SA-Tomato mod, which adds a menu to spawn items, teleport, etc (only using on my test server) and the menu works in-game, which means the mod is loading, but the mod isn't shown in DZSALauncher. I added Sullen Skies to the test server too and it's not listed in DZSA Launcher either and I'm not sure if I'm seeing a difference in the clouds, as that mod is supposed to affect. I also can still join the test server without the mods loaded, even with verifySignatures = 2;
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Today I've had two BSOD's related to Battleye. I've emailed them but I thought I'd seek feedback from the masses. Both times it was the same. System thread exception not handled and the file was BEDaisy.sys. Has anyone else experienced this? It's on Stable 0.63.149464 and only started today.
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You could report it in the troubleshooter and open a ticket with Battleye....
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Change the "lootmin" and "lootmax" to change how much spawns, not sure how to change WHAT spawns.
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From what I understand, a setting of 0 would make it so the players aren't required to have the same mods, whereas 2 should require it.
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My server launcher crashes and how to build custom maps.
Uncle Zed replied to Logan Driggers's topic in Servers
You're missing "instanceId = 1;" (choose whatever number you want if you're self hosting it). That goes in your server cfg file. -
I didn't think any of the build-able items were persistent at this point in the beta.
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I would recommend you move any files that let you do that in offline mode before you play online. Just to be sure.
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Telling you that a beta has bugs is a BS excuse? That's the fact. It's a beta program.
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It's almost like you're beta testing a game that hasn't gotten to the full release state yet....
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serverTimePersistent=1; causes problems now. Change it to 0 and time should start when you set it with serverTime=
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This works fine for me: Server starts at 6am. Four hours later, when it restarts, I've gone through a full 24 hour period.
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Сan't compile "Mission" script module". scripts/5_Mission/mission\missiongameplay.c
Uncle Zed replied to a topic in Servers
Don't modify your server files. The fix is very easy and it's CLIENT SIDE. Navigate to your documents folder and within that folder there would be a folder called DayZ. Open it. You would see files similar to this inside the DayZ folder. Delete the ones that end in '.xml' but be warned, this deletes all your key binds you would've made. DayZ should now open. -
This game is not ready to have a serious community built around it. I rent a server and enjoy trying out different settings and test out the gameplay, but I'm not stressing over things that don't work because I know it's not even at version 1. It's still just a beta game, even after nearly 5 years.
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I left Vilayer after their HORRID support response time. I moved to Fragnet, who weren't much better and now I'm happy with GTX.
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I run one 30 slot server, so yeah, a dedicated server isn't 1/3 the cost for me. You also have to factor in the value of not having to set up the server, do all of the windows updates, etc. With a hosting company, all you have to worry about is configuring the game server and that's worth the money.
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https://techterms.com/definition/beta_software "Since beta software is a pre-release version of the final application, it may be unstable or lack features that will be be included in the final release. Therefore, beta software often comes with a disclaimer that testers should use the software at their own risk. If you choose to beta test a program, be aware that it may not function as expected."