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Experimental Update 1.25 (Change Log)
Sid Debian replied to Kyiara's topic in PC Experimental Updates
SV-98 in the basics has 4x - 8x variable magnification optics. Basically as suggestion devs could add ability for hunting scope to be mounted to the Viver-Picatiny rail system, or finally added proper configs for LongRangeOptics, that's already in the game but that optics shall be mounted to Viver-Pica rail system and that's might be quiet enough. Yes you can add slot for using it on the Viver-Pica, but LongRangeOptics has issue it's located far away from spot for the HuntingOptics in any other cases it's the same. But honestly it would be nicely if devs include the understanding of Mount rings, the 25mm & 30/35mm for the Viver & Hunting mount system... But I'm agreed with you that could be quiet good! -
Seeking Help: Adjusting Zombie Speed on Vanilla DayZ Server
Antony1 posted a topic in General Discussion
I'm currently in the process of creating my own server in DayZ after 11 years of playing experience. So far, I've configured everything the way I'd like it. However, I'm facing a few challenges for which I haven't found a solution yet: Is there a way to make the zombies run faster by increasing their speed value? Personally, I find the zombies too slow, especially the Mummy Zombie. I'd prefer to make them faster so that players don't have it so easy ๐ I know there are mods, but I'd like to keep my server completely free of modifications (as vanilla as possible). I've been working on the XML files, performance, and all settings for 3.5 months now, so I've invested a lot of time. It would be great if I could also get a mod-free solution for the last step โ the speed of the zombies. Can anyone help me with this? -
Antony1 joined the community
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Experimental Update 1.25 (Change Log)
Pyongo Bongo replied to Kyiara's topic in PC Experimental Updates
You know what would go well with our new exotic long range rifle? The (formerly know as) LONG RANGE scope ๐ According to "PlentyOMangos" on reddit, the IRL hunting / long range scope would fit the rail the SV uses in-game. Would it be fun? Yes. Would it be realistic? Yes ๐ -
@kyiara - thank you for clearing that up! I didn't scroll far enough to see that answer in the FAQ. Glad BD has a plan for Livonia owners as well!
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lawdog89301 started following 1.25 Experimental Release
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ww88homecom joined the community
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bongdanettech joined the community
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hey Kyiara, It's great that you reveal a little bit of your personal stuff here and give us a tiny insight into your work. I usually like to complain, but that just creates trust. Personally, I think it would be important and right that our feedback is not only passed on to the developers by you in a qualified and quantified way, but that direct dialogue is often sought from your side, as is the case now. this is certainly not easy, especially if you always try to leave your own opinion and your own sentiment outside. That's why I -additionally- asked above about the "official position" on the question of how the development of the console version had an impact on the general development of Dayz. In principle, the question could also be answered from a purely technical point of view, I think. by the way, unlike Iakevu, I only started Dayz Standalone on the PS4 in April 2020. So that was almost exactly 4 years ago. I don't really care if or not the mod or everything pre.63 is the real Dayz or not. I can't judge at all. but what I can judge is the development of the game on the Playstation over the last 4 years. And I'm one of those extremists with thousands of hours of gameplay and I loved it. I never even remotely expected that you would bring into the game exactly what I hoped for or would be logical or easy to realize in my opinion. I've always tried to cope with your -sometimes really weird- development decisions. at least until the beginning of last year. Back then, Your changes to the 3pp-camera was an absolute no-go for me for many reasons. Camera movement and perspective are an absolute core building block for every video game and VR environment. and it`s a very personal choice which perspektive, 1pp or 3pp you are prefering depending on the task. You should not play around so lightly with such things. But the same applies to many other areas where you made erratic changes: Game Physics/Light/Sounds, Interaction/Control/Movement. some values, like collision for barrels or trees, behavior/sound of weapons i.e. where changed multiple times, resulting in a darker(less visibility of lightsources) more silent(cars/weapons/other) and partially annoying(bird/wildlife/crafting-sounds) immersionless environment. In many, if not almost all, aspects of the game where i`m interessted in -with the possible exception of cardriving- I hardly see any improvements that let me cheer past 2 years. And here I am absolutely on the side of Iakevu: That's not what Dayz could be, but it`s maybe exactly what you believe it should be and would be more profitable for you, simply rising the bodycount . Maybe our gentlemen developers should think about whether it would not be worthwhile to get out of the tunnel and into the forum/other for 1-2 hours from time to time to discuss openly. (and yes, i know the livestreams, but it`s not what i mean). Because as you have already explained correctly, Kyiara, sometimes one is so convinced of the correctness of one's own actions or opinions that one no longer sees/hears others. and what the developers see and hear from us, well, you influence that, with all neutrality, of course, already significantly involved. cheers
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Update 1.25 Xbox Experimental (Change Log)
Drift13b88 replied to Kyiara's topic in Xbox Experimental Updates
Tyvm keep up the great work DayZ staff & devs ๐๐ปโฅ๏ธ -
Update 1.25 Xbox Experimental (Change Log)
Drift13b88 replied to Kyiara's topic in Xbox Experimental Updates
Yeah no it is immersion breaking and will only lead to drama and harassment -
**WIPED** Nightfall 1PP | Traders | Missions | KOTH | Groups | Airdrops | Drugs | BTC | Events | Keycards | AI
Yigit Adali replied to Yigit Adali's topic in Server Advertisement
bumpp -
bongdawapones joined the community
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Can we make the gunplay more skillbased and smoother>
Sean_87__ replied to GameComplainer's topic in Suggestions
Simply put, make the game more realistic. The player movement and the way guns work needs to be addressed. Make it realistic. -
The movement speed is still too fast, especially lateral movement. People actually move side to side to draw fire, thatโs how ridiculous it is. The damage drop off from rifles is also a major problem. A 400 meter shot from a high powered rifle should put someone down no problem. Get rid of all these unrealistic calculations and make the guns realistic and a players response to getting hit realistic. Donโt forget who your audience is or you will lose them in pursuit of a different audience. Not everyone likes the same types of games, thatโs fine. You cant make a game for everyone so donโt try. Make the game more realistic because thatโs what your audience wants. I only listed 2 things that I have a problem with, but those two are pretty glaring to me.
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Sid Debian started following 1.25 Experimental Release
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Ddoxandelis joined the community
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Appeal to the developers regarding the next update 1.25
Kyiara replied to DRIPIKI's topic in General Discussion
While this is true, people can alwys report here and we can investigate their case to make sure.๐ -
A lot of lag on official servers since a few weeks
Kyiara replied to hfphx's topic in General Discussion
This topic was addressed and it's being looked into. Bugs, lags or any issues is always the best to report on Feedback Tracker. (You can also see If it was already reported and what is the state of it). For an example here. -
Sorry, I don't really see anything unusual in the Steam chart. The numbers are looking great, even better on average than last year when comparing the same months. Please don't get me wrong, I'm not saying there are no cheaters in the game, even though BattlEye is working strongly against them. But we've checked multiple "obvious" cases in the past, and most of them turned out to be legitimate kills. People often tend to label anything they can't explain themselves as a cheating issue. "I was killed, don't know how, cheater killed me," but as I already mentioned above, those are often legit kills.
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Update 1.25 Xbox Experimental (Change Log)
Kyiara replied to Kyiara's topic in Xbox Experimental Updates
Hi, as mentioned multiple times, here it's from the article: Some of you may be wondering whether thereโs anything more to this update. Well, there isn't. This is mostly due to the fact that update 1.25 was built on top of 1.24. Thatโs because we are currently extremely busy with a very important milestone which is slated for delivery later this year. We are super excited to tell you more about it soon! If you wish to write some constructive feedback, I will gladly take it into account. Hi, we don't wish to have the name tags in the game (If present, it's due to the platform restrictions), it won't be implemented on official servers from our side. This is more of a CoD and less of a DayZ feature. Hi, mainly the military areas. -
Unable to purchase Livonia in Japanese PlayStation store
Kyiara replied to Gyozashinobi's topic in Troubleshooting
So in case you haven't noticed yet, Livonia DLC will be now part of DayZ main game ๐ -
Update 1.25 Xbox Experimental (Change Log)
Hephren replied to Kyiara's topic in Xbox Experimental Updates
Wdym, that would be such a good feature. I hope they allow us the ability to toggle it though. -
No, but the date of 1.25 will be announced in May. Thank you for the kind words โค๏ธ From the FaQ: Will existing players receive any benefits aside from the free Livonia DLC? The primary benefit for existing DayZ base game owners who do not currently own Livonia is receiving the DLC free of charge. Those that own base game and Livonia before the change will get the DayZ soundtrack for free on Steam only
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Just read the article? More details will be shared on May 20th...
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Nope, our development team handles that. They're the experts on what's doable and how it would help the game. As I've spent more time with DayZ, I've gotten better at filtering stuff, but the game keeps changing. So, I still track info because what wasn't possible three years ago might be possible next year. I've made it easier for them by putting all the info they need in one place, so they don't have to search forums or social media. I categorize feedback as 'urgent' or 'check later,' prioritize based on how often something's requested, and consider its importance. But I'm also not the only one doing this. The devs are out there as well, making sure nothing is being overlooked; they just don't need to comment on the feedback. I understand where you're coming from, but the game's doing better than ever. However, to keep it strong, it needs to evolve. If we made the game exactly what you wanted but nobody else played it, support would dry up. I'm exceeding here because I know you're not alone. Your feedback matters, but we can't overhaul the game based on one or a few people's preferences. We have to think about all the different players out there and also the game possibilities. Plus, there are community servers for players who want something different, and that's working just fine. We'll keep tweaking the game, adding stuff, fixing bugs, and support the community content. But remember, our game isn't subscription/in-game payment-based. You buy it once, and we have to make sure we will be able to support it as long as it's possible. I know you mean well, I am just trying to explain that we do as well...
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Right. it's a part of this game. A huge chunk of it. In fact this very game started as a modification - it's engraved to its bones. Number of optional maps, vehicles, weapons, features like flying or diving, servers with active administration - communities keeps this game fresh for Bohemia and that gives it a lot of additional time to create a worthy successor. But let's not talk about that any longer. All i'm saying is that people really expect a lot from official developers. There are problems though, small things that annoy players for a long time now. I've used weapon lifting animation only as example. It's still there: It's "improved", it's "much better" but it's still there. People who played modded content will stay with it for the most part. Only console players are different, simply because they have no other choice.
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Please, send them our way. And it's great that the game has the option; mod support is literally part of the game. Please note that modding is very different from coding the game itself. The best thing is to have the option to play official or community-created content.
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xoMamaBush started following Last Hope Paradise DayZ - looking for more memebers
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Last Hope Paradise DayZ - looking for more memebers
xoMamaBush posted a topic in Server Advertisement
Our server has been around for a minute. We are looking for more players. Xbox on Livonia. We are a Military Owned server. Friendly admin. Just revamped the server. Not overpowering on loot. No trader except discord trader. Give us a chance and check us out. Suggestions are very welcomed and strongly considered to shape this server. Discord not required but recommended. Hulkskillfeed bot. **Last Hope Paradise Dayz** ๐ฅLivonia ๐ฅAirfield Spawn thru week ๐ฅGas Strikes ๐ฅOvergrown ๐ฅBuild Anywhere (No bunker build) ๐ฅ420 Friendly ๐ฅRaid Wknds (Spawns thru map) ๐ฅFull Cars ๐ฅLoot+ ๐ฅBase Ping ๐ฅEvents ๐ฅM&K ๐ฅ2 Hour Restarts ๐ฅAnd More https://discord.com/invite/fksHSuNdMB -
It seems words are meaningless because fanboys will be fanboys. Blind. You just read whatever you want and ignore everything else, right? Gonna leave your comment with my own though: do you think that this game survived on its own? Over the years people added content themselves, things that were needed - at least some of it. I don't really care what are your beliefs in the matter, especially since they're wrong.
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Experimental Update 1.25 (Change Log)
stinky savid replied to Kyiara's topic in PC Experimental Updates
It pays to read patch notes before commenting on them. They improved it last update, and further improved it with this patch. It says so right there in the text. I also highly doubt you asked 78 people and got 78 "no"s. Please do not flame the devs.